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Mariel Anne Farrar Werner – ProQuest LLC, 2024
When multiple clients are collaboratively learning and training a shared model, incentives problems can arise. The clients may have different learning objectives and application domains, or they may be competitors whose participation in the learning system could reduce their competitive advantage. While collaborative learning is a powerful…
Descriptors: Cooperative Learning, Alignment (Education), Educational Objectives, Incentives
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Westhoff, Wayne W.; Cohen, Cynthia F.; Cooper, Elizabeth Elliott; Corvin, Jaime; McDermott, Robert J. – American Journal of Health Education, 2012
In this paper, we use game theory to understand decisions to cooperate or to compete in the delivery of public health services. Health care is a quasi-public good that is often associated with altruistic behavior, yet it operates in an increasingly competitive environment. With mounting health care regulation and changes in privatization,…
Descriptors: Health Education, Game Theory, Decision Making, Behavior
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Burguillo, Juan C. – Computers & Education, 2010
This paper introduces a framework for using Game Theory tournaments as a base to implement Competition-based Learning (CnBL), together with other classical learning techniques, to motivate the students and increase their learning performance. The paper also presents a description of the learning activities performed along the past ten years of a…
Descriptors: Feedback (Response), Game Theory, Motivation, Competition
Wu, Shuang – ProQuest LLC, 2010
In the first part of this dissertation, we study the competition among network service providers in a parallel-link network with the presence of elastic user demand that diminishes both with higher prices and congestion. First we analyze a game where providers strategically price their service for single class of traffic. Later we analyze a game…
Descriptors: Competition, Models, Incentives, Networks
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Blute, Marion – Social Forces, 2006
Gene-culture interactions have largely been modelled employing population genetic-type models. Moreover, in the most notable application to date, the "interactive" modes have been one way rather than bidirectional. This paper suggests using game theoretic, fully interactive models. Employing the logic utilized in population ecology for coevolution…
Descriptors: Evolution, Nature Nurture Controversy, Genetics, Models