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Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Burton, Richard R.; Brown, John Seely – 1978
This paper provides an in-depth view of computer based tutoring/coaching systems and (1) the philosophy behind them, (2) the kinds of diagnostic modeling strategies required to infer a student's shortcomings from observing his behavior, and (3) the range of explicit tutorial strategies needed for directing the tutor to say the right thing at the…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Educational Strategies, Game Theory
Friedland, James – 1973
Described is the computer simulation program "PH." The program consists of three different laboratory investigations dealing with the pH specificity of enzymes. The purpose of the program is to enable tenth- to twelfth-grade students to determine a possible explanation for pH specificity in an experimental, but mathematical, fashion.…
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Game Theory
Braun, Ludwig; Friedland, James – 1973
Described is the population growth computer model "POP." This program is designed to allow a student with little mathematical background to explore various simple mathematical models of population growth. Student exercises revolve around the growth of a gypsy-moth population. Three variations of population modeling are included in POP:…
Descriptors: Computer Assisted Instruction, Ecology, Entomology, Environment
Friedland, James; Frishman, Austin – 1973
Described is the computer model "MALAR" which deals with malaria and its eradication. A computer program allows the tenth- to twelfth-grade student to attempt to control a malaria epidemic. This simulation provides a context within which to study the biological, economic, social, political, and ecological aspects of a classic world…
Descriptors: Biology, Computer Assisted Instruction, Computer Programs, Ecology
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Braun, Ludwig; Friedland, James – 1974
Described is the use of the computer model "BUFLO." BUFLO is a simulation which allows students to study the historical and biological reasons for the extinction of the buffalo. BUFLO simulates the natural life cycle of the buffalo and allows the student to manipulate harvesting policies to reach certain goals outlined in the student handbook.…
Descriptors: Computer Assisted Instruction, Computer Programs, Ecology, Environment
Blank, Deborah E. – Computing Teacher, 1982
Presents problem solving model based on "Pac Man," which is designed to help develop systematic, throughtful, and productive decision making skills. The model--including steps in problem solving process, suggested questions for teachers to ask students, anticipated student responses--and applications to new situations are discussed. Four…
Descriptors: Computer Assisted Instruction, Computer Programs, Decision Making, Elementary Secondary Education
TWELKER, PAUL A.; WALLEN, CARL J. – 1967
THIS ANNOTATED BIBLIOGRAPHY ON THE INSTRUCTIONAL USES OF SIMULATION IS INDEXED FOR THE CONVENIENCE OF THE USER. ONLY LIMITED ASPECTS OF MAN-MACHINE INSTRUCTIONAL SYSTEMS ARE CONSIDERED. ALTHOUGH MOST OF THE ITEMS ARE RELATED TO THE INSTRUCTIONAL USES OF SIMULATION, SOME ITEMS ARE RELATED TO THE DESIGN OF INSTRUCTIONAL SYSTEMS. THE BIBLIOGRAPHY…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computers, Decision Making
Stolurow, Lawrence M. – 1968
Computer-assisted instruction (CAI) attacks one of the greatest problems of education--how to get sufficient variety in educational materials to teach each individual without requiring a group of trained personnel to prepare all possible variations. CAI permits individualization electronically. CAI can be used to train problem solving, for drill…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Game Theory