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Kai, Shimin; Almeda, Ma. Victoria; Baker, Ryan S.; Heffernan, Cristina; Heffernan, Neil – Journal of Educational Data Mining, 2018
Research on non-cognitive factors has shown that persistence in the face of challenges plays an important role in learning. However, recent work on wheel-spinning, a type of unproductive persistence where students spend too much time struggling without achieving mastery of skills, show that not all persistence is uniformly beneficial for learning.…
Descriptors: Decision Making, Models, Intervention, Computer Assisted Instruction
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Yüzen, Abdulkadir; Karamete, Aysen – European Journal of Contemporary Education, 2016
In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation's attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research…
Descriptors: Computer Assisted Instruction, Instructional Design, Elementary School Students, Grade 4
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Bajzelj, Bojana; Fenner, Richard A.; Curmi, Elizabeth; Richards, Keith S. – International Journal of Sustainability in Higher Education, 2016
Purpose: The purpose of this paper was to enhance and complement teaching about resource system feedbacks and environmental modelling. Students were given an interactive exercise based on a research model (ForeseerTM), developed by an inter-disciplinary research team, that explores the interconnectivity of water, energy and land resources. Two…
Descriptors: Natural Resources, Environmental Education, Interdisciplinary Approach, Vignettes
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models