Descriptor
Source
Simulation & Gaming | 1 |
Author
Brandt, Richard C. | 1 |
Kuno, Yasushi | 1 |
Shirai, Hiroaki | 1 |
Suzuki, Hisatoshi | 1 |
Tanabu, Motonari | 1 |
Terano, Takao | 1 |
Tsuda, Kazuhiko | 1 |
Publication Type
Reports - Descriptive | 2 |
Guides - Non-Classroom | 1 |
Journal Articles | 1 |
Education Level
Higher Education | 1 |
Audience
Location
Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Brandt, Richard C. – 1988
The Computer-Based Memorization System (CBMS), which specifies the facts that students are to know and how well the facts are to be known, uses a compiled form of an associative network for its knowledge database. (An associative network is a knowledge representation that uses associations for its basic representation of knowledge.) The CBMS…
Descriptors: Authoring Aids (Programing), Computer Games, Computer Graphics, Computer System Design
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games