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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Khare, Ritu – ProQuest LLC, 2011
In the quest for database usability, several applications enable users to design custom forms using a graphical interface, and forward engineer the forms into new databases. The path-breaking aspect of such applications is that users are completely shielded from the technicalities of database creation. Despite this innovation, the process of…
Descriptors: Databases, Usability, Computer Interfaces, Computer Graphics
Zheng, Lanqin; Yang, Kaicheng; Huang, Ronghuai – Educational Technology & Society, 2012
This study proposes a new method named the IIS-map-based method for analyzing interactions in face-to-face collaborative learning settings. This analysis method is conducted in three steps: firstly, drawing an initial IIS-map according to collaborative tasks; secondly, coding and segmenting information flows into information items of IIS; thirdly,…
Descriptors: Foreign Countries, Computer Uses in Education, Program Effectiveness, Research Methodology
Essa, Alfred; Ayad, Hanan – Research in Learning Technology, 2012
The need to educate a competitive workforce is a global problem. In the US, for example, despite billions of dollars spent to improve the educational system, approximately 35% of students never finish high school. The drop rate among some demographic groups is as high as 50-60%. At the college level in the US only 30% of students graduate from…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Interfaces, Statistical Analysis
Shaaf, Mohamad – American Journal of Business Education, 2008
Using Excel, an interactive program is designed to simulate the Solow and endogenous growth models to facilitate the understanding of these models for students of growth theory and macroeconomics.
Descriptors: Economic Change, Models, Computer Simulation, Computer Software
Laforcade, Pierre – Journal of Learning Design, 2007
Present Educational Modelling Languages are used to formally specify abstract learning scenarios in a machine-interpretable format. Current tooling does not provide teachers/designers with some graphical facilities to help them in reusing existent scenarios. They need human-readable representations. This paper discusses the UML4LD experimental…
Descriptors: Instructional Design, Models, Courseware, Computer System Design
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements

Aboud, M.; And Others – Information Processing and Management, 1993
Presents an information systems navigation approach using a combination of functionalities encountered in classification processes, Hypertext systems, and information retrieval systems. The first version of the SYRIUS system is described, with emphasis on the user's graphic interface which integrates these functionalities. (26 references) (EA)
Descriptors: Classification, Computer Graphics, Computer System Design, Hypermedia
Brandt, Richard C. – 1988
The Computer-Based Memorization System (CBMS), which specifies the facts that students are to know and how well the facts are to be known, uses a compiled form of an associative network for its knowledge database. (An associative network is a knowledge representation that uses associations for its basic representation of knowledge.) The CBMS…
Descriptors: Authoring Aids (Programing), Computer Games, Computer Graphics, Computer System Design
Krueger, Thomas J.; Barr, Ronald E. – Engineering Design Graphics Journal, 2007
Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…
Descriptors: Models, Engineering, Barriers, Costs
Heidorn, P. Bryan – Proceedings of the ASIS Annual Meeting, 1998
Describes a graphic modeling, natural language processing system, VerbalImage, which mimics features of human shape reasoning. Subjects read the same text description and were able to recognize the image generated by the computer from among a series of other computer-generated images. Performance on task was as good as for a control group…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer System Design, Man Machine Systems

Ngo, D. C. L.; Byrne, J. G. – Computers in Human Behavior, 2001
Describes a new model for quantitatively assessing screen formats. Results of applying the model to data entry screens support the use of the model. Also described is a critiquing mechanism embedded in a user interface design environment as a demonstration of this approach. (Author/AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Oriented Programs, Computer System Design
Louie, Steven; Rubeck, Robert F. – Academic Computing, 1989
Discusses the use of hypertext for publishing and other document control activities in higher education. Topics discussed include a model of hypertext, called GUIDE, that is used at the University of Arizona Medical School; the increase in the number of scholarly publications; courseware development by faculty; and artificial intelligence. (LRW)
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics