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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Grabinger, R. Scott; Amedeo, Douglas – 1985
This study asked participants to rate models of computer-generated text on the perceived ease with which it could be read and studied. These ratings were submitted to a Q-mode factor analysis to identify the underlying criteria used when the reader/perceiver formed a judgment related to the "study-ability" of the text model. Subjects…
Descriptors: Computer Graphics, Design Requirements, Evaluation Criteria, Layout (Publications)
Simcox, William – 1981
This investigation of the encoding features of graphs begins with a description of a cognitive framework which allows designers to factor into the process of designing displays how people interpret the information found and what display properties are responsible for this interpretation. The framework also provides a performance measure for use in…
Descriptors: Cognitive Processes, Computer Graphics, Design Requirements, Display Aids
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Oakes, G. L.; Felton, A. J.; Garner, K. B. – European Journal of Engineering Education, 2006
The BSc in computer aided product design (CAPD) course at the University of Wolverhampton was conceived as a collaborative venture in 1989 between the School of Engineering and the School of Art and Design. The award was at the forefront of forging interdisciplinary collaboration at undergraduate level in the field of product design. It has…
Descriptors: Design, Case Studies, Computer Assisted Design, Learning Modules
Erisman, Albert M.; Neves, Kenneth W. – Scientific American, 1987
Discusses ways that supercomputers are being used in the manufacturing industry, including the design and production of airplanes and automobiles. Describes problems that need to be solved in the next few years for supercomputers to assume a major role in industry. (TW)
Descriptors: Aerospace Industry, Aviation Technology, Computer Graphics, Computer Oriented Programs