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Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
Mahmoud Mohammad Sayed Abdallah – Online Submission, 2025
This article introduces my C.H.A.T.S. model (Conversational, Holistic, Authentic, Transformative, Situated), a novel pedagogical framework I designed to revolutionize language learning and teaching through the strategic integration of Artificial Intelligence (AI) and conversational chatbots with established learning theories. The model addresses…
Descriptors: Models, Artificial Intelligence, Second Language Learning, Learning Theories
Elena Landone – Language and Intercultural Communication, 2025
Videoshadowing is a synchronous video-collaboration practice for learning foreign languages and cultures; it is related to the field of digital ethnography applied to the development of communicative competence. The study discusses this methodology's strengths as an interpretative and reflective approach; emic perception linguistic data are…
Descriptors: Ethnography, Video Technology, Second Language Learning, Communicative Competence (Languages)
Qi Zhang – International Journal of Educational Technology in Higher Education, 2024
This study investigates how engagement (E), foreign language enjoyment (FLE), and ambiguity tolerance (AT) exert mediation/moderation in metaverse-based foreign language learning (FLL). Featuring augment/simulation-based experiences and self-fulfillment/external-control-oriented mechanics, metaverse provides virtualized interactive circumstances…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Style, Affective Behavior
Behzad Mirzababaei; Viktoria Pammer-Schindler – IEEE Transactions on Learning Technologies, 2024
In this article, we investigate a systematic workflow that supports the learning engineering process of formulating the starting question for a conversational module based on existing learning materials, specifying the input that transformer-based language models need to function as classifiers, and specifying the adaptive dialogue structure,…
Descriptors: Learning Processes, Electronic Learning, Artificial Intelligence, Natural Language Processing
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Anggoro, Kiki Juli; Kongmanus, Kobsook; Sengsri, Supanee – MEXTESOL Journal, 2023
With the outbreak of the COVID-19 pandemic, educational institutions worldwide adapted their teaching and learning techniques for various courses, including English. One of the adaptations includes a well-known model called Flipped Classroom (FC). FC often mixes two stages: pre-class that is online, and in-class that is face-to-face. Though the…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Anthony G. Picciano – Routledge, Taylor & Francis Group, 2025
"Online Education" is a comprehensive exploration of fully online and blended teaching platforms, addressing history, theory, research, planning, and practice. As colleges, universities, and schools around the world accelerate their adoption of large-scale technologies and traditional class models shift into seamless, digitally…
Descriptors: Electronic Learning, Online Courses, Educational Planning, Educational Practices
Fangni Li – International Journal of Information and Communication Technology Education, 2025
Traditional assessment in international sports communication is often fragmented and subjective, limiting timely, learner-centered feedback. This study presents a curriculum framework enhanced by generative artificial intelligence, coupled with a deep learning (DL) model for instructional effectiveness assessment in international sports…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Athletics
Nabila Khodeir; Fatma Elghannam – Education and Information Technologies, 2025
MOOC platforms provide a means of communication through forums, allowing learners to express their difficulties and challenges while studying various courses. Within these forums, some posts require urgent attention from instructors. Failing to respond promptly to these posts can contribute to higher dropout rates and lower course completion…
Descriptors: MOOCs, Computer Mediated Communication, Conferences (Gatherings), Models
Haymes, Tom – Current Issues in Education, 2020
Productive "Third Spaces" are often an afterthought when designing learning environments, both in a physical sense and online. These areas, properly mediated by technology and designed around humans, can often be a key facilitator for student success. The STAC Model is designed to provide a framework for understanding what makes these…
Descriptors: Models, Informal Education, Instructional Design, Technology Uses in Education
Amy Graham Goodman – ProQuest LLC, 2021
The goal of learning analytics is to optimize learning and the environments in which it occurs. Since 2011, when learning analytics was defined as a separate and distinct area of academic inquiry, the literature has identified a need for research that presents evidence of effective learning analytics, as well as, learning analytics research that…
Descriptors: Metacognition, Learning Analytics, Calculus, Mathematics Instruction
Mapile, Romyna Fortuna G.; Lapinid, Minie Rose C. – Mathematics Teaching Research Journal, 2023
This classroom-based action research aimed to determine the applicability of implementing Collaborative Learning in online setting to help students develop their interaction with one another and improve their academic performance. Participants of the study consisted of Grade 8 intact pilot section of a public school in an urban community which…
Descriptors: Cooperative Learning, Learning Activities, Computer Mediated Communication, Video Technology
Danielle Kearns-Sixsmith – Mentoring & Tutoring: Partnership in Learning, 2024
Tutoring promotes student achievement, academic independence, and the reduction of anxiety. While ample studies support tutoring for enhancing student success, few address how to evaluate tutoring. This quandary led to research in building and testing a meta-model that identified the hallmarks of one-on-one high-quality online tutoring.…
Descriptors: Electronic Learning, Tutoring, Higher Education, Educational Quality

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