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QUADE, E.S. – 1967
THREE METHODS OF COST-EFFECTIVENESS ARE DISCUSSED--USE OF COMPUTERS, MATHEMATICS, AND EXPERTISE. THE USE OF EXPERTISE IS EMPHASIZED. THE DISCUSSION ON EXPERTISE JUDGMENT IS BASED ON PAPERS BY O. HELMER, WHICH ILLUSTRATE THE DELPHI METHOD OR CYBERNETIC ARBITRATION. ALTHOUGH COMPUTER AND MATHEMATICAL ANALYSIS (PARTICULARLY GAME THEORY) ARE BECOMING…
Descriptors: Automation, Computer Oriented Programs, Cost Effectiveness, Cybernetics
Emery, James C.; And Others – 1976
The Simulation and Gaming Project for Inter-Institutional Computer Networking is a joint effort on the part of EDUCOM and 18 participating institutions to investigate the role that computing networks might play in higher education and research. Central to the project is the development of a computer simulation model of a possible national network,…
Descriptors: Computer Oriented Programs, Educational Research, Futures (of Society), Game Theory
Stolurow, Lawrence M. – 1968
Computer-assisted instruction (CAI) attacks one of the greatest problems of education--how to get sufficient variety in educational materials to teach each individual without requiring a group of trained personnel to prepare all possible variations. CAI permits individualization electronically. CAI can be used to train problem solving, for drill…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Game Theory