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Takatalo, Jari; Hakkinen, Jukka; Kaistinen, Jyrki; Nyman, Gote – Simulation & Gaming, 2011
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more and more attention in academic research. Games are studied in different situations with numerous methods, but little is known about if and how the playing situation affects the user experience (UX) in games. In addition, it is hard to understand and…
Descriptors: Video Games, Measurement Techniques, Laboratories, Males
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Just, Marcel Adam; Carpenter, Patricia A. – Psychological Review, 1985
Strategic differences in spatial tasks are explained in terms of different cognitive coordinate systems that subjects adopt such as standard versus arbitrary, task-defined axes. A theoretical account of mental rotation of individuals of low and high spatial ability solving problems from psychometric tests is instantiated as computer simulation…
Descriptors: Ability Grouping, Cognitive Measurement, Cognitive Processes, Computer Simulation
Ohlsson, Stellan – 1986
This essay summarizes the theory and practice of computer simulation, assesses the state of the art of simulation with respect to pedagogically relevant processes like learning, and speculates about the impact of such simulations on pedagogical research and practice. Arguing that the use of computer simulation as a technique for building formal…
Descriptors: Cognitive Measurement, Cognitive Processes, Cognitive Psychology, Computer Assisted Instruction
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Ohlsson, Stellan; And Others – Journal for Research in Mathematics Education, 1992
Proposes a theory of cognitive processes in doing and learning place value arithmetic. Discusses a computer model that simulates the learning of multicolumn subtraction under one-on-one tutoring to measure the relative difficulty of two methods of subtraction. The model predicts that regrouping is more difficult to learn than an alternative…
Descriptors: Arithmetic, Cognitive Measurement, Cognitive Processes, Computation