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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
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Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
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Katsikopoulos, Konstantinos V.; Schooler, Lael J.; Hertwig, Ralph – Psychological Review, 2010
Heuristics embodying limited information search and noncompensatory processing of information can yield robust performance relative to computationally more complex models. One criticism raised against heuristics is the argument that complexity is hidden in the calculation of the cue order used to make predictions. We discuss ways to order cues…
Descriptors: Heuristics, Computer Simulation, Cues, Prediction
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Khan, Samia – Journal of Science Education and Technology, 2011
Teaching science with computer simulations is a complex undertaking. This case study examines how an experienced science teacher taught chemistry using computer simulations and the impact of his teaching on his students. Classroom observations over 3 semesters, teacher interviews, and student surveys were collected. The data was analyzed for (1)…
Descriptors: Computer Simulation, Heuristics, Student Surveys, Chemistry
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Hoffrage, Ulrich; Garcia-Retamero, Rocio; Czienskowski, Uwe – Psychological Record, 2008
Take-the-best (TTB) is a fast and frugal heuristic for paired comparison that has been proposed as a model of bounded rationality. This heuristic has been criticized for not taking compound cues into account to predict a criterion, although such an approach is sometimes required to make accurate predictions. By means of computer simulations, it is…
Descriptors: Cues, Heuristics, Prediction, Cognitive Processes
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Henrion, Max; And Others – Journal of the American Society for Information Science, 1986
The purpose of this evaluation of DEMOS, a system for decision modeling and uncertainty analysis, was to identify some generic issues of interest in the design of such information systems, obtain insights about the causes of problems in their use, and to suggest hypotheses about how to deal with them. (EM)
Descriptors: Computer Simulation, Computer Software, Decision Making, Evaluation
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
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Maynes, Bill; And Others – Alberta Journal of Educational Research, 1992
Describes experiential learning instructional model and simulation for student principals. Describes interactive laser videodisc simulation. Reports preliminary findings about student principal learning from simulation. Examines learning approaches by unsuccessful and successful students and learning levels of model learners. Simulation's success…
Descriptors: Administrator Attitudes, Administrator Education, Computer Simulation, Experiential Learning
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Schoenfeld, Alan H. – Journal for Research in Mathematics Education, 1992
Reacts to Ohlsson, Ernst, and Rees' paper by initially discussing the costs of methodology that utilizes artificial intelligence (AI) to model cognitive processes. Raises three concerns with the paper: insufficient clarification of the meaning of conceptual versus procedural understanding of base-10 subtraction; realism of the learning model; and…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Educational Theories
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Ferree, Rob A.; And Others – Journal of Geological Education, 1988
Describes a deterministic computer model that incorporates: (1) initial framework composition; (2) abrasion factors for quartz, feldspar, and rock fragments; and (3) a fragmentation ratio for rock fragments to simulate the recycling of coastal sands by rivers and beaches. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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Yohe, William P. – History Microcomputer Review, 1989
Describes a computer simulation based on quarterly models of the U.S. economy during World War I, the Roaring Twenties, the Great Depression, and World War II. Recommends using these simulations to teach facts and knowledge, and as heuristic devices to develop an understanding of complex economic and historical relationships. (LS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Economics Education
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Meijer, Joost; Riemersma, Fre – Instructional Science, 1986
Presents thinking-aloud protocols from secondary pupils solving arithmetic story and geometrical problems and analyzes their protocols by using interpretation models founded on a general problem-solving model. A word problem solving simulation is also used to further explicate processes pupils use to solve mathematical tasks. (Author/MBR)
Descriptors: Algorithms, Computer Simulation, Educational Theories, Foreign Countries
Farr, Marshall J., Ed.; Psotka, Joseph, Ed. – 1992
The essays collected in this volume are concerned with the field of computer-based intelligent instruction. The papers are organized into four groups that address the following topics: particular theoretical approaches (3 titles); the development and improvement of tools and environments (3 titles); the power of well-engineered implementations and…
Descriptors: Cognitive Structures, Computer Simulation, Elementary Education, Heuristics
Clancey, William J. – 1985
This paper describes NEOMYCIN, a computer program that models one physician's diagnostic reasoning within a limited area of medicine. NEOMYCIN's knowledge base and reasoning procedure constitute a model of how human knowledge is organized and how it is used in diagnosis. The hypothesis is tested that such a procedure can be used to simulate both…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Cognitive Processes, Computer Oriented Programs