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Julia, J.; Afrianti, Nurul; Soomro, Kamal Ahmed; Supriyadi, Tedi; Dolifah, Dewi; Isrokatun, I.; Erhamwilda, E.; Ningrum, Dedah – European Journal of Educational Research, 2020
Nowadays, teaching and learning activity employing the flipped classroom model has an important position in the process of providing education. This research aimed at identifying and analyzing articles examining the flipped classroom model that has been published in several reputable international journals issued in the 2010-2019 timeframe, which…
Descriptors: Teaching Methods, Bibliometrics, Models, Journal Articles
Smith, Brent; Milham, Laura – Advanced Distributed Learning Initiative, 2021
Since 2016, the Advanced Distributed Learning (ADL) Initiative has been developing the Total Learning Architecture (TLA), a 4-pillar data strategy for managing lifelong learning. Each pillar describes a type of learning-related data that needs to be captured, managed, and shared across an organization. Each data pillar is built on a set of…
Descriptors: Learning Analytics, Computer Software, Metadata, Learning Activities
Navarro, Antonio; Fernandez-Pampillon, Ana Ma.; Fernandez-Chamizo, Carmen; Fernandez-Valmayor, Alfredo – Educational Technology & Society, 2013
Electronic learning objects (LOs) are commonly conceived of as digital units of information used for teaching and learning. To facilitate their classification for pedagogical planning and retrieval purposes, LOs are complemented with metadata (e.g., the author). These metadata are usually restricted by a set of predetermined tags to which the…
Descriptors: Electronic Learning, Resource Units, Classification, Metadata
Webb, Sharon; Teehan, Aja; Keating, John – Research-publishing.net, 2013
This chapter examines the production and utilisation of digital tools to create and present a born-digital theses, and in so doing, considers the changing function of traditional theses. It asks how (relatively) new technologies and methodologies should affect the representation and function of graduate scholarship in the Digital Humanities (DH),…
Descriptors: Graduate Students, Student Research, Online Searching, Humanities
Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2008
The creation of the first SCORM (Shareable Content Object Reference Model) object offers some challenges and difficulties which go beyond the facilities offered by content generation applications. In particular, the creation of really reusable, searchable learning objects requires a detailed consideration of metadata, where some institutional…
Descriptors: Computer Software, Metadata, Models, Computer Uses in Education
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Swanson, Leonard C. – Council of Chief State School Officers, 2010
This document provides recommendations for request for proposal (RFP) and contract language that state education agencies can use to specify their requirements for access to test item banks. An item bank is a repository for test items and data about those items. Item banks are used by state agency staff to view items and associated data; to…
Descriptors: State Departments of Education, Test Items, Item Banks, Program Proposals
Chrysostomou, Chrysostomos; Papadopoulos, George – International Journal on E-Learning, 2008
This work introduces the concept of an Object-Oriented Learning Object (OOLO) that is developed in a manner similar to the one that software objects are developed through Object-Oriented Software Engineering (OO SWE) techniques. In order to make the application of the OOLO feasible and efficient, an OOLO model needs to be developed based on…
Descriptors: Teaching Styles, Computer Software, Behavioral Objectives, Observational Learning
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers

Bernstein, Philip A.; Bergstraesser, Thomas; Carlson, Jason; Pal, Shankar; Sanders, Paul; Shutt, David – Information Systems, 1999
Describes the programming interface and implementation of the repository engine and the Open Information Model for Microsoft Repository, an object-oriented meta-data management facility that ships in Microsoft Visual Studio and Microsoft SQL Server. Discusses Microsoft's component object model, object manipulation, queries, and information…
Descriptors: Computer Software, Metadata, Models
The Social Semantic Web in Intelligent Learning Environments: State of the Art and Future Challenges
Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain
Farmer, Rod; Gruba, Paul – Computer Assisted Language Learning, 2006
The purpose of this article is to introduce end-user development (EUD) processes to the CALL software development community. EUD refers to the active participation of end-users, as non-professional developers, in the software development life cycle. Unlike formal software engineering approaches, the focus in EUD on means/ends development is…
Descriptors: Users (Information), Computer Software, Educational Environment, Computer Assisted Instruction
Alexander, Bryan – Theory Into Practice, 2008
Students are, increasingly, digital content producers, and participate extensively in evolving online social networks. The emergence of the former represents subtle changes in students' experience of images, audience, copyright, ownership of learning, and technology. Experiencing the latter places students in an awkward position in terms of…
Descriptors: Intellectual Property, Educational Technology, Visual Environment, Social Networks
Rodriguez-Artacho, Miguel; Verdejo Maillo, M. Felisa – Educational Technology & Society, 2004
This paper presents a reference framework to describe educational material. It introduces the PALO Language as a cognitive based approach to Educational Modeling Languages (EML). In accordance with recent trends for reusability and interoperability in Learning Technologies, EML constitutes an evolution of the current content-centered…
Descriptors: Learning Processes, Standards, Teaching Methods, Instructional Materials
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