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Johnson, Craig W.; Grover, Patricia A. – Educational Technology, 1993
Describes the Hypertutor Model, a message design framework for interactive instructional systems that emphasizes learner control, presentation, practice, feedback, and learning resources. Problems with software designed for computer assisted instruction are examined; hypertutor systems are discussed; and MegaMentor, a hypertutor system at the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Feedback
Fitzgerald, Gail E.; Semrau, Louis P. – 1998
The program demonstrated in this paper, "The Classroom Behavior Record: School Version," is an alternative approach for training personnel in observational skills, designed for educators and health care professionals. The purpose of the program is to provide efficient and effective training in a flexible, learner-centered, hypermedia format. The…
Descriptors: Computer Software Development, Elementary Secondary Education, Hypermedia, Inservice Teacher Education

Bixler, Brett; Spotts, John – T.H.E. Journal, 1994
Describes the design and use of SCORE (Sales and Customer Service Occupational Readiness Education), courseware developed by AT&T to provide midliterate adult customer service representatives with computer-assisted instruction. Topics addressed include job simulations; skills in reading, writing, math, problem solving, and critical thinking;…
Descriptors: Adult Learning, Adult Literacy, Computer Assisted Instruction, Computer Simulation
Fitzgerald, Gail E.; Nichols, Polly J.; Semrau, Louis P. – 1998
This paper describes an alternative delivery approach for training personnel in observation skills using interactive multimedia technology. The "Classroom Behavior Record (CBR) Observation Training Program," includes three videodiscs that contain video and audio scenes of children in classrooms/playgroups and instructional narrations.…
Descriptors: Behavior Patterns, Behavior Rating Scales, Child Behavior, Classroom Observation Techniques
Smart, Linda; Fennessy, Ben – 2001
It is increasingly necessary to encourage lifelong learning in order to keep pace with the Information Age. As learners increasingly take charge of their own learning, however, they will require support to enable them to achieve their goals--and a variety of learning opportunities will need to be created. Learners' interests, imagination, and…
Descriptors: Adult Education, Adult Students, College Programs, Computer Oriented Programs