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Durak, Gürhan; Ataizi, Murat – Universal Journal of Educational Research, 2016
The purpose of this study was to design the course of Programming Languages-I online, which is given on face-to-face basis at undergraduate level. It is seen in literature that there is no detailed research on the preparation of a fully-online course directly based on an instructional design model. In this respect, depending on the ADDIE design…
Descriptors: Online Courses, Instructional Design, Programming Languages, Computer Science Education
Slade, Christine; Murfin, Keith; Readman, Kylie – International Journal of ePortfolio, 2013
With the changing face of higher education comes a demand to include new technological tools. Universities need to build their capacity to respond to new technology-related challenges. The introduction of ePortfolios is a significant strategy in this response. A number of organizational change management models are used to analyze the…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Feasibility Studies, Technology Integration
Boggan, Matthew K.; Harper, Sallie – Journal of Case Studies in Education, 2011
According to a study conducted by the American Association of Colleges of Teacher Education (2002), approximately 90% of universities and colleges of education use portfolios regarding student assessment. Forty percent of universities use electronic portfolios in teacher certification programs for licensing. Because of the popular use of…
Descriptors: Cohort Analysis, Leadership Training, Portfolios (Background Materials), Electronic Publishing
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Lonchamp, Jacques – International Journal of Computer-Supported Collaborative Learning, 2006
Future CSCL technologies are described by the community as flexible, tailorable, negotiable, and appropriate for various collaborative settings, conditions and contexts. This paper describes the key design issues of a generic synchronous collaborative learning environment, called Omega+. In this approach, model-based genericity is applied to the…
Descriptors: Models, Design Requirements, Evaluation Methods, Educational Technology
Carlson, Patricia A. – 1998
This paper reflects on the author's participation in two government-sponsored educational software development projects that used a holistic design paradigm in which classroom formative assessment and teacher input played a critical role in the development process. The two project were: R-WISE (Reading and Writing in a Supportive Environment)--a…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Courseware