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Jaeyoung Ha; Kawthar Alrayyan; M. M. Lekhon Alam – Discover Education, 2024
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive visualization technology to learn design details in landscape architecture. This study aims to illuminate how virtual reality (VR) technology helps students with design details in landscape…
Descriptors: Computer Simulation, Computer Uses in Education, Design, Horticulture
Gueye, Youssoupha; Abouchadi, Hamid; Abouelala, Mourad; Janan, Mourad Taha – African Journal of Research in Mathematics, Science and Technology Education, 2020
This paper presents the results of a study on the integration of modelling and simulation tools in mechanical design. Indeed, optimisation of the design process often uses modelling and simulation tools in mechanical design activities. Thus, to meet the needs of the labour market, training situations in this field use communication and information…
Descriptors: Models, Simulation, Design, College Freshmen
Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
Turan Güntepe, Ebru; Keles, Esra – International Journal of Contemporary Educational Research, 2023
This study aims to design an educational process for teaching scientific concepts during the preschool period based on the instructional design model of Seels and Glasgow and to evaluate its effectiveness. For this purpose, a material set incorporating a teacher's manual and interactive holographic materials was developed. The teacher's manual…
Descriptors: Instructional Design, Science Instruction, Teaching Methods, Scientific Concepts
Coskun, Tugra Karademir; Deniz, Gül Fidan – International Journal of Technology and Design Education, 2022
In this study, the contribution of the 3D computer modeling to the twenty-first century's common competencies was evaluated from the perspective of secondary school students. The one-group post-test only design was used in the study. The instruments of the data collection process were an achievement test and a questionnaire developed by the…
Descriptors: 21st Century Skills, Secondary School Students, Educational Technology, Computer Graphics
Temple, Stephen – Design and Technology Education, 2016
The education of architectural designers begins by learning drawing and digital modelling following the notion that students learn these new modes as instruments of thinking in design process. Curricular arguments persist about which mode should follow the other. Difficulties occur when one mode replaces the other. Students uninitiated to design…
Descriptors: Architectural Education, Design, Freehand Drawing, Models
Grebe, Lindie – International Journal of Web-Based Learning and Teaching Technologies, 2021
The main objective of the study was to investigate the potential mediating effect of relevance in the relationship between attention and confidence in Keller's ARCS model during screencasts in distance education. The paper responds to calls for further research into the ARCS model in different delivery systems, cultural settings, and learner…
Descriptors: Distance Education, Relevance (Education), Attention, Visual Aids
Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training
Budoya, Christian Misobi; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2019
Software developers nowadays are adopting agile methods to overcome challenges faced by traditional methods in developing software. However, agile methods lack instructional design to take care of learning needs required in designing software for supporting teaching and learning. This study aimed at designing an integrated model using Feature…
Descriptors: Instructional Design, Computer Software, Computer Uses in Education, Educational Needs
Joseph G. Donelan; Yu Liu – Advances in Accounting Education: Teaching and Curriculum Innovations, 2021
This chapter advocates a teaching approach for the statement of cash flows (SCF) that includes introduction of the SCF early in the curriculum using the accounting equation format, which helps students visualize the cash and accrual activities. We then adapt this accounting equation format to a worksheet model that can be used later in the…
Descriptors: Accounting, Business Education, Teaching Methods, Curriculum Design
Ampatzidis, Georgios; Ergazaki, Marida – Science & Education, 2018
This article reports on the theoretical output of a design research study, which concerns the design of a learning environment (LE) for helping students challenge the 'balance of nature'-idea and reach an up-to-date understanding about ecosystems' contingency. Our focus is set on whether it is feasible to articulate an empirically tested theory of…
Descriptors: Teaching Methods, Ecology, Natural Resources, Models
Giannakos, Michail, Ed. – Lecture Notes in Educational Technology, 2020
This book introduces the reader to evidence-based non-formal and informal science learning considerations (including technological and pedagogical innovations) that have emerged in and empowered the information and communications technology (ICT) era. The contributions come from diverse countries and contexts (such as hackerspaces, museums,…
Descriptors: Nonformal Education, Informal Education, Science Education, Computer Uses in Education
Challco, Geiser C.; Andrade, Fernando R. H.; Borges, Simone S.; Bittencourt, Ig I.; Isotani, Seiji – Educational Technology & Society, 2016
Flow is the affective state in which a learner is so engaged and involved in an activity that nothing else seems to matter. In this sense, to help students in the skill development and knowledge acquisition (referred to as learners' growth process) under optimal conditions, the instructional designers should create learning scenarios that favor…
Descriptors: Instructional Design, Models, Learning Theories, Student Development
DiCerbo, Kristen E. – Measurement: Interdisciplinary Research and Perspectives, 2014
The Task Model is a description of each task in a workflow. It defines attributes associated with that task. The creation of task models becomes increasingly important as the assessment tasks become more complex. Explicitly delineating the impact of task variables on the ability to collect evidence and make inferences demands thoughtfulness from…
Descriptors: Task Analysis, Models, Taxonomy, Design
Assenmacher, Matthew Benedict – ProQuest LLC, 2013
This quasi-experimental study investigated the application of visual literacy skills in the form of parametric modeling software in relation to traditional forms of sketching. The study included two groups of high school technical design students. The control and experimental groups involved in the study consisted of two randomly selected groups…
Descriptors: Visual Literacy, Models, Quasiexperimental Design, Problem Based Learning