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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
The Social Semantic Web in Intelligent Learning Environments: State of the Art and Future Challenges
Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements

van der Geest, Thea – Computers and Composition, 1987
Describes the creation and development of a computer software package called SPIRIT which assists secondary students in all phases of the writing process. (NKA)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Design Requirements
Graczyk, Sandra L. – 1987
Based on a doctoral dissertation that involved a study of the nation's 100 most successful school computer systems, this report summarizes the study's purpose, scope, methodology, resultant model, general observations, and future implications. The model is divided into two major sections: (1) strategic planning activities, focusing on computer…
Descriptors: Computer Networks, Computer Oriented Programs, Computer Uses in Education, Criteria