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Steslow, Donna M. – Journal of Legal Studies Education, 2010
Alternative dispute resolution (ADR) is normally included as part of an introductory business law/legal environment course. While some business schools offer stand-alone ADR courses, the majority do not. As a result, a business student's only exposure to ADR processes may be through a Legal Studies in Business course. Several scholars have created…
Descriptors: Conflict Resolution, Arbitration, Undergraduate Study, Law Related Education
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Hueston, Stephen P. – 1983
Suitable for use in a high school social studies course, this class game simulates the political interaction and general unrest in the nine-month period following the death of Tsar Nicholas II in Russia in 1917. Eight class groups take the roles of the leaders of the following political factions: the bourgeoisie, nobility, Socialist…
Descriptors: Conflict Resolution, Educational Games, High Schools, Instructional Materials
Hueston, Stephen P. – 1983
Designed for high school world history courses, this classroom simulation recreates the power politics within the Roman Republic between 120 B.C. and the Battle of Actium in 31 B.C. Following an introduction which places the game in historical context, game preparation procedure is described. This includes assignment of Roman names, explanation of…
Descriptors: Ancient History, Conflict Resolution, Educational Games, High Schools
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Allen, Kay W.; Hutchinson, Cynthia J. – 1992
The purpose of the training model described in this paper is to provide proactive and intervention strategies for managing classroom conflict. The impetus for the creation of this model came from a workshop collaboratively developed by high school students, teachers, and university faculty. The training model is designed for both prospective and…
Descriptors: Classroom Techniques, College Faculty, Conflict Resolution, Cultural Differences
Heistad, Kari A., Ed. – 1997
Designed for high school students, this curriculum program addresses the challenges of cultural and ethnic diversity that many students face, including intolerance, violence, and a lack of hope. The curriculum provides students with an understanding of the United Nations (UN) and its various organizations. The unit teaches them the valuable skills…
Descriptors: Conflict Resolution, Cultural Pluralism, Foreign Countries, Global Education
Heintz, Timothy; Schreier, James W. – Journal of Experiential Learning and Simulation, 1981
Analyzes the use of simulation in teaching about the collective bargaining process, identifies the psychological issues involved in collective bargaining, and discusses the development of a computer model that allows for case development and psychological bargaining experiences. Two flow charts and a set of sample bargaining simulations are…
Descriptors: Case Studies, Collective Bargaining, Computer Oriented Programs, Computer Programs
Gutenschwager, Gerald – Journal of Architectural Education, 1979
Discusses the problem of establishing gaming as a legitimate educational form by locating it within a larger theoretical scheme pertaining to what might be called the sociology of knowledge and by postulating how it ought to affect players as a learning experience. (MLW)
Descriptors: Adult Education, Architectural Education, Communication (Thought Transfer), Conflict Resolution
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
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Gasevic, Dragan; Devedzic, Vladan – Educational Technology & Society, 2004
This paper presents Petri net software tool P3 that is developed for training purposes of the Architecture and organization of computers (AOC) course. The P3 has the following features: graphical modeling interface, interactive simulation by single and parallel (with previous conflict resolution) transition firing, two well-known Petri net…
Descriptors: Distance Education, Conflict Resolution, Internet, Computer Software
Wilkenfeld, Jonathan; Kaufman, Joyce; Starkey, Brigid – 1995
This report of a study at the University of Maryland describes an international, interactive, and interdisciplinary project for first- and second-year students, which combines a large lecture format with small-group, seminar-type sessions organized around a computer-assisted simulation model, the International Communication and Negotiation…
Descriptors: Active Learning, Case Studies, Computer Assisted Instruction, Computer Simulation