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Vieira, Camilo; Goldstein, Molly Hathaway; Purzer, Senay; Magana, Alejandra J. – Journal of Learning Analytics, 2016
Engineering design is a complex process both for students to participate in and for instructors to assess. Informed designers use the key strategy of conducting experiments as they test ideas to inform next steps. Conversely, beginning designers experiment less, often with confounding variables. These behaviours are not easy to assess in…
Descriptors: Engineering, Design, Experiments, Student Behavior
Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes
Woo, Jeng-Chung – Educational Technology & Society, 2014
Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring content support for learning motivation and related game characteristics. Motivation, volition, and performance (MVP) theory indicates that cognitive load and…
Descriptors: Computer Games, Educational Games, Student Motivation, Cognitive Processes
Branoff, T. J.; Dobelis, M. – Engineering Design Graphics Journal, 2012
Spatial abilities have been used as a predictor of success in several engineering and technology disciplines (Strong & Smith, 2001). In engineering graphics courses, scores on spatial tests have also been used to predict success (Adanez & Velasco, 2002; Leopold, Gorska, & Sorby, 2001). Other studies have shown that some type of…
Descriptors: Spatial Ability, Engineering, Minicourses, Visualization
Assenmacher, Matthew Benedict – ProQuest LLC, 2013
This quasi-experimental study investigated the application of visual literacy skills in the form of parametric modeling software in relation to traditional forms of sketching. The study included two groups of high school technical design students. The control and experimental groups involved in the study consisted of two randomly selected groups…
Descriptors: Visual Literacy, Models, Quasiexperimental Design, Problem Based Learning
Steinhauer, H. M. – Engineering Design Graphics Journal, 2012
Engineering graphics has historically been viewed as a challenging course to teach as students struggle to grasp and understand the fundamental concepts and then to master their proper application. The emergence of stable, fast, affordable 3D parametric modeling platforms such as CATIA, Pro-E, and AutoCAD while providing several pedagogical…
Descriptors: Spatial Ability, Engineering Education, Engineering, Fundamental Concepts
Johnson, Michael D.; Diwakaran, Ram Prasad – Computers & Education, 2011
Computer-aided design (CAD) is a ubiquitous tool that today's students will be expected to use proficiently for numerous engineering purposes. Taking full advantage of the features available in modern CAD programs requires that models are created in a manner that allows others to easily understand how they are organized and alter them in an…
Descriptors: Computer Assisted Design, Correlation, Student Attitudes, Student Surveys
Koch, Douglas – Journal of Technology Education, 2011
The purpose of this study was to determine whether or not the use of solid modeling software increases participants' success in solving a specified technical problem and how visualization affects their ability to solve a technical problem. Specifically, the study sought to determine if (a) students' visualization skills affect their problem…
Descriptors: Engineering Technology, Spatial Ability, Visualization, Perception Tests
Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9