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McLellan, Hilary – Journal of Research on Computing in Education, 1992
Describes an instructional design model for hypertext, the Explorer's Hypertext Story Model, which is structured around components based on a story or narrative structure. Topics discussed include learner motivation; navigation in hypertext; learner control; and the importance of understanding information in context. (34 references) (LRW)
Descriptors: Computer Assisted Instruction, Context Effect, Courseware, Hypermedia
Borsook, Terry K. – 1991
Arguing that what sets the computer apart from all other teaching devices is its potential for interactivity, this paper examines the concept of interactivity and explores ways in which its power can be harnessed and put to work. A discussion of interactivity in human-to-human communication sets a context within which to view human/computer…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation, Courseware

Sussex, Roland – On-Call, 1996
Reviews "Barriers and Bridges: Media Technology in Language Learning." The book's is divided into three main sections: "Back to Basics," which covers the exploitation of affordable and modest technology; "Small World," which discusses electronic mail; and "Big Bucks and Grand Plans," which addresses the…
Descriptors: Book Reviews, Computer Assisted Instruction, Courseware, Educational Finance
Johnson, Craig W.; Grover, Patricia A. – Educational Technology, 1993
Describes the Hypertutor Model, a message design framework for interactive instructional systems that emphasizes learner control, presentation, practice, feedback, and learning resources. Problems with software designed for computer assisted instruction are examined; hypertutor systems are discussed; and MegaMentor, a hypertutor system at the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Feedback

Bixler, Brett; Spotts, John – T.H.E. Journal, 1994
Describes the design and use of SCORE (Sales and Customer Service Occupational Readiness Education), courseware developed by AT&T to provide midliterate adult customer service representatives with computer-assisted instruction. Topics addressed include job simulations; skills in reading, writing, math, problem solving, and critical thinking;…
Descriptors: Adult Learning, Adult Literacy, Computer Assisted Instruction, Computer Simulation
Rehak, Daniel R. – 1997
The goal of the Carnegie Mellon Online project is to build an infrastructure for delivery of courses via the World Wide Web. The project aims to deliver educational content and to assess student competency in support of courses across the Carnegie Mellon University (Pennsylvania) curriculum and beyond, thereby providing an asynchronous,…
Descriptors: Computer Interfaces, Computer Science Education, Computer System Design, Computer Uses in Education
Interactive Training for Information Access: The InfoMagic Multimedia Project at Chapman University.
Kenny, Dallas – 1995
This paper proposes a new model for developing information access skills in an academic environment. In order to meet the increasing demand for "research competence" among students and faculty, it is necessary to move beyond traditional lecture formats and develop interactive multimedia instructional units which exploit ongoing advances…
Descriptors: Access to Information, Courseware, Curriculum Development, Higher Education
Magoulas, George, Ed.; Chen, Sherry, Ed. – Information Science Publishing, 2006
Advances in technology are increasingly impacting the way in which curriculum is delivered and assessed. The emergence of the Internet has offered learners a new instructional delivery system that connects them with educational resources. "Advances in Web-Based Education: Personalized Learning Environments" covers a wide range of factors that…
Descriptors: Feedback (Response), Delivery Systems, Learning Modules, Educational Technology
Smart, Linda; Fennessy, Ben – 2001
It is increasingly necessary to encourage lifelong learning in order to keep pace with the Information Age. As learners increasingly take charge of their own learning, however, they will require support to enable them to achieve their goals--and a variety of learning opportunities will need to be created. Learners' interests, imagination, and…
Descriptors: Adult Education, Adult Students, College Programs, Computer Oriented Programs