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Gower, D. M.; Daniels, D. J. – Studies in Educational Evaluation, 1980
The facility index of a test item is the percentage of testees choosing the correct response. A common curriculum model presents process and content as two dimensions of the difficulty of an educational task. Wheeler suggested a third dimension: precision. This three-dimensional model is applied to chemistry education. (BW)
Descriptors: Chemistry, Curriculum Design, Difficulty Level, Foreign Countries
Mehrmohammadi, Mahmoud – Online Submission, 2005
Needs assessment has been regarded as a critical stage in the curriculum development process. However, theoretical efforts aiming at proper formulation of this stage are disappointingly rare in the curriculum literature. This article is based on the recognition of this fact and proposes a multilevel conception of needs assessment in the curriculum…
Descriptors: Needs Assessment, Curriculum Development, Curriculum Design, Power Structure
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Reimer, Bennett – Design for Arts in Education, 1989
Proposes a model for a comprehensive arts curriculum. Discusses the significant phases of the curriculum and relates them to each other. These phases include identification of values, conceptualization, systematizing, interpretation, operation, and experience. Lists five objectives that serve as criteria for judging the worth of curricula. (KO)
Descriptors: Aesthetic Education, Art Education, Curriculum Design, Curriculum Development
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Hunt, Graham J. F. – Instructional Science, 1986
Examines differences between needs assessment (process of determining the gap between what is and what should be) and task analysis (definition and classification of tasks to improve job performance), and discusses the human productivity model NEBEAT (Needs Education and Training Model), which defines competency as synthesis of processes and…
Descriptors: Achievement, Adult Education, Behavioral Objectives, Comparative Analysis
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games