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Sufirman Arifin; Nyet Moi Siew – Journal of Baltic Science Education, 2023
This study was conducted to: 1) ascertain the validity, reliability, and feasibility of a module based on the socioscientific issue approach and design thinking model (SIA-DT), and 2) assess its effects on the entrepreneurial creative thinking (ECT) in STEM education. The first phase of ECT module validation was conducted with the assistance of…
Descriptors: Secondary School Students, STEM Education, Creative Thinking, Thinking Skills
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Citrohn, Björn; Stolpe, Karin; Svensson, Maria; Bernhard, Jonte – Design and Technology Education, 2022
This study aims to investigate affordances of models and modelling in design projects in technology education. To learn more about affordances when working with models and modelling, four Swedish technology teachers were interviewed using a narrative approach. Despite a small number of informants data were rich, containing detailed descriptions of…
Descriptors: Foreign Countries, Technology Education, Design, Models
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Elkilany, Elsayed Abdelwahed; Yousef, Wael – SAGE Open, 2021
While a consensus has emerged on the importance of creativity in graphic design and multimedia field, little systematic research has attempted to understand its facilitators or inhibitors in the graphic and multimedia education across colleges and universities. The current investigation surveys a sample of experts as well as professors teaching…
Descriptors: Graphic Arts, Design, Creativity, Multimedia Materials
Ghahremani, Mehdi – ProQuest LLC, 2020
This thesis is an article-based (3-paper format) dissertation. In the first article, the research team adapted an input-process-outcome (IPO) model of group-level processes in the classroom, as a theoretical framework, to examine students' experiences regarding pre-college engineering curricula, classroom environments, and their experiences with…
Descriptors: Creativity, Design, Elementary Secondary Education, Engineering Education
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Armstrong, Tess; Johnson, Ingrid L. – Strategies: A Journal for Physical and Sport Educators, 2019
This article describes the five stages of the design thinking model used to engage students in a creative-thinking process to solve assessment barriers.
Descriptors: Design, Creative Thinking, Problem Solving, Barriers
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Xiang, Wei; Sun, Lingyun; Chen, Shi; Yang, Zhiyuan; Liu, Zheng – International Journal of Technology and Design Education, 2015
Designers often collaborate to explore creative ideas, especially during the early stages of conceptual design, and their mental models, as the framework of design tasks, greatly influence the collaborative sketching process. Such models have multiple kinds of differences and each kind might have unique effects, yet previous studies analyzed these…
Descriptors: Drafting, Cognitive Structures, Models, Visualization
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Zhong, Xiang-Ming; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
When "The Maker Movement" started, it made a great impact and influence on many aspects of society. "The Maker Movement" has transformed industries as well as people's way of life and thinking. For this reason, many people decided to create something by turning their ideas to tangible products. Media has become a bridge that…
Descriptors: Design, Teaching Methods, Industry, Efficiency
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Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Malhotra, Sugandh; Das, Lalit K.; Chariar, V. M. – International Association for Development of the Information Society, 2014
Although a strategy for business innovation is to turn a concept into something that's desirable, viable, commercially successful and that which adds value to people's lives but in the fast changing world, we are seeing weakening of relationship between product, user and the environment, thereby causing sustainability issues. A concrete futuristic…
Descriptors: Research Methodology, Design, Sustainability, Futures (of Society)
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Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
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Wong, Yi Lin; Siu, Kin Wai Michael – International Journal of Technology and Design Education, 2012
Creativity, which is concerned with problem solving, is essential if we are to generate new solutions to the massive and complex problems in the unknown future. Our next generation needs an educational platform where they can be taught to possess creativity. Design education is such a way to foster students' creativity. Therefore, it is essential…
Descriptors: Creativity, Creative Thinking, Models, Problem Solving
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Wrigley, Cara; Straker, Kara – Innovations in Education and Teaching International, 2017
As global industries change and technology advances, traditional education systems might no longer be able to supply companies with graduates who possess an appropriate mix of skills and experience. The recent increased interest in Design Thinking as an approach to innovation has resulted in its adoption by non-design-trained professionals. This…
Descriptors: Design, Teaching Methods, Units of Study, Interdisciplinary Approach
Akin, Omer – Performance Improvement Quarterly, 1994
The ability to develop new problem descriptions, called problem restructuring in architectural design, has been related to creativity. Looking at human creativity through problem restructuring is likely to offer more research results and questions and can benefit understanding of the role of creativity in professional practice and related decision…
Descriptors: Architecture, Creative Thinking, Creativity, Decision Making
Rowland, Gordon; Wilson, Glenn – Performance Improvement Quarterly, 1994
Offers a sketch of a concept called the "liminal state" that may represent a central element of designing and a condition that facilitates the best design products and processes. A definition of "liminal state," some contexts in which it may occur, and some areas where liminal states might improve performance are given.…
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Decision Making
Nelson, Harold G. – Performance Improvement Quarterly, 1994
Introduces design, integrated with systems thinking, as a necessary if not sufficient means for meeting the challenge of how to create or recreate organizations and institutions. The limits of problem-solving strategies when applied to complex organizational change, the designer's role, and the creative process of design are discussed. (Contains…
Descriptors: Change Strategies, Creative Thinking, Creativity, Definitions
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