Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 8 |
Descriptor
Design | 9 |
Heuristics | 9 |
Models | 9 |
Case Studies | 3 |
Mathematics Education | 2 |
Observation | 2 |
Outcomes of Education | 2 |
Teaching Methods | 2 |
Usability | 2 |
Art | 1 |
Benchmarking | 1 |
More ▼ |
Source
Author
Abid, Adnan | 1 |
Apperley, Thomas | 1 |
Beavis, Catherine | 1 |
Bradford, Clare | 1 |
Denson, Cameron D. | 1 |
Frankenberger, Eckart | 1 |
Gresalfi, Melissa | 1 |
Gutierrez, Amanda | 1 |
Hand, Victoria M. | 1 |
Ishaq, Kashif | 1 |
Lammi, Matthew D. | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 4 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Dissertations/Theses -… | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 1 |
Audience
Location
Australia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
Gresalfi, Melissa; Hand, Victoria M. – ZDM: The International Journal on Mathematics Education, 2019
Scholars who take a situative perspective on mathematics identity have focused on different kinds of resources and mechanisms that are available for identity development, particularly for students from minoritized backgrounds. Although these approaches are generally not contradictory, they are not always consistent. Differences in what is…
Descriptors: Minority Group Students, Self Concept, Mathematics Education, Models
Lammi, Matthew D.; Denson, Cameron D. – Advances in Engineering Education, 2017
In this paper we examine a case study of a pedagogical strategy that focuses on the teaching of modeling as a habit of mind and practice for novice designers engaged in engineering design challenges. In an engineering design course, pre-service teachers created modeling artifacts in the form of conceptual models, graphical models, mathematical…
Descriptors: Preservice Teachers, Engineering Education, Case Studies, Educational Strategies
Novoa, Mauricio – Design and Technology Education, 2018
This article discusses three years' research (2012-2014) on design education towards a 2016 undergraduate industrial design curriculum launch. It contributes a pathway for conservative courses towards design culture transformation and filling gaps between them and leading breakthrough education exemplars. The course proposes a collective knowledge…
Descriptors: Industrial Arts, Design, Teaching Methods, Undergraduate Students
Beavis, Catherine; Walsh, Christopher; Bradford, Clare; O'Mara, Joanne; Apperley, Thomas; Gutierrez, Amanda – English in Australia, 2015
The need for English and literacy curriculum to connect with young people's lifeworlds to build bridges and frames of reference that connect traditional English curriculum with digital texts and literacies, are increasing priorities in curriculum frameworks in Australia and elsewhere. This paper reports on a project in which the authors worked…
Descriptors: English Instruction, English Curriculum, Heuristics, Teaching Methods
Pratt, Dave; Noss, Richard – International Journal of Computers for Mathematical Learning, 2010
Our focus is on the design of systems (pedagogical, technical, social) that encourage mathematical abstraction, a process we refer to as "designing for abstraction." In this paper, we draw on detailed design experiments from our research on children's understanding about chance and distribution to re-present this work as a case study in designing…
Descriptors: Design, Mathematics Education, Mathematical Concepts, Epistemology
Lin, Chun-Yi – ProQuest LLC, 2013
The purpose of this study was to develop an instructional theory for using a class wiki to support collaborative learning in higher education. Although wikis have been identified in theory as one of the most powerful emerging technologies to support collaborative learning, challenges have been revealed in a number of studies regarding student…
Descriptors: Higher Education, Cooperative Learning, Web Sites, Web 2.0 Technologies

Weth, Rudiger, von der; Frankenberger, Eckart – Learning and Instruction, 1995
A series of experiments involving more than 40 mechanical engineers and engineering students with different levels of expertise examined strategies, competence, and style of the designers in problem-solving behavior. A model is proposed that explains differences in designing as an interaction of domain-specific and heuristic competence. (SLD)
Descriptors: Competence, Design, Engineering, Engineers