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Matthias Pepin; Maripier Tremblay; Luc K. Audebrand; Sonia Chassé – International Journal of Sustainability in Higher Education, 2024
Purpose: Business model (BM) canvases have been used in educational institutions and business incubators for over a decade to assist students and start-up entrepreneurs in developing their business projects. Given the urgency of tackling sustainability challenges, several tools have emerged to stimulate sustainable business modeling (SBM).…
Descriptors: Entrepreneurship, Sustainable Development, Business Administration Education, Business
Conrad, Jenni; Gallagher, Jennifer – Social Education, 2023
Critical inquiries--those seeking to disrupt and alleviate injustice--amplify the stakes and challenges of designing effective compelling questions. Teachers must navigate decisions about what constitutes an injustice, which perspectives are legitimate, and how to maintain a focus on justice and equity while neither indoctrinating students nor…
Descriptors: Questioning Techniques, Design, Criticism, Inquiry
Oflaz, Gülçin – Educational Policy Analysis and Strategic Research, 2023
If chosen carefully according to teaching purposes and incorporated into the curriculum, games can enhance teaching and learning. The use of didactic games while teaching maths can support students' motivation and performance during the lesson. Therefore, educational games should be preferred in maths classes as an alternative teaching method. In…
Descriptors: Educational Games, Preservice Teachers, Mathematics Teachers, Models
Yunus, Muhammad; Amirullah, Amirullah; Safiah, Intan; Ridha, Syahrul; Suartama, I Kadek – Cypriot Journal of Educational Sciences, 2022
This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual…
Descriptors: Instructional Materials, Material Development, Student Developed Materials, Cooperative Learning
Peterson, Lana; Scharber, Cassandra – Journal of Digital Learning in Teacher Education, 2018
Makerspaces are the latest educational movement that may disrupt the "grammar of schooling." Makerspaces may change the ways schools use technology; change the ways schools engage in learning and teaching; and change the forms of learning that count in schools. However, without deliberate professional learning and planning, the glamor of…
Descriptors: Faculty Development, Training Methods, Elementary Secondary Education, Teaching Models
Harandi, Mehdi T. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Reviews overall structure and design principles of a knowledge-based programming support tool, the Knowledge-Based Programming Assistant, which is being developed at University of Illinois Urbana-Champaign. The system's major units (program design program coding, and intelligent debugging) and additional functions are described. (MBR)
Descriptors: Computer Software, Design, Material Development, Models
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
Stolovitch, Harold D. – Improving Human Performance Quarterly, 1975
Focuses on the formative evaluation of games in order to improve their instructional effectiveness and motivational strength. (Author)
Descriptors: Design, Educational Games, Formative Evaluation, Guidelines
Stilson, Jan – 1979
A materials collection can provide indirect experiences that will supplement the direct learning experiences offered by an outdoor education nature center. The Instructional Materials Center at Lorado Taft Field Campus provides such multiple learning experiences as it offers print media as well as slides, films, tapes, and projection and field…
Descriptors: Design, Experiential Learning, Facility Planning, Facility Requirements