Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 6 |
Descriptor
Distance Education | 6 |
Models | 6 |
Simulated Environment | 6 |
Computer Mediated… | 5 |
Electronic Learning | 5 |
Virtual Classrooms | 5 |
Computer Simulation | 4 |
Foreign Countries | 4 |
Role Playing | 4 |
Case Studies | 3 |
College Faculty | 3 |
More ▼ |
Source
Educational Research | 2 |
Association for Educational… | 1 |
International Association for… | 1 |
Simulation & Gaming | 1 |
TESL-EJ | 1 |
Author
Childs, Mark | 1 |
Edirisingha, Palitha | 1 |
Mariais, Christelle | 1 |
Michau, Florence | 1 |
Nie, Ming | 1 |
Pernin, Jean-Philippe | 1 |
Salmon, Gilly | 1 |
Simonson, Michael, Ed. | 1 |
Stevens, Vance | 1 |
Publication Type
Journal Articles | 4 |
Collected Works - Proceedings | 2 |
Reports - Descriptive | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Secondary Education | 2 |
Adult Education | 1 |
Audience
Location
United Kingdom | 3 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stevens, Vance – TESL-EJ, 2021
With the onset of COVID-19 and the continuing need to move both teaching and professional encounters online, novel approaches providing effective ways of doing both are gaining increasing attention. There was of course considerable work being done in virtual worlds long before COVID-19 became a factor, but now that it is becoming the norm for…
Descriptors: Conferences (Gatherings), Virtual Classrooms, Videoconferencing, Computer Mediated Communication
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
Salmon, Gilly; Nie, Ming; Edirisingha, Palitha – Educational Research, 2010
Background: In the 1990s, Salmon developed a five-stage model for enabling and scaffolding remote groups to work and learn together using asynchronous bulletin boards. The model has informed online learning and development practice across different levels and education for online and blended learning. Purpose: This paper reports our testing of the…
Descriptors: Photography, Archaeology, Cognitive Mapping, Scaffolding (Teaching Technique)
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2008
For the thirty-first year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers were presented at the annual AECT Convention in Orlando, Florida. This year's Proceedings has two sections--Section 1 includes research and development papers and…
Descriptors: Professional Associations, Conferences (Gatherings), Communications, Research and Development
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers