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Mayer, Igor; Warmelink, Harald; Zhou, Qiqi – British Journal of Educational Technology, 2016
The authors explore how framing theory and the method of frame-reflective discourse analysis provide foundations for the emerging discipline of serious games (SGs) research. Starting with Wittgenstein's language game and Berger and Luckmann's social constructivist view on science, the authors demonstrate why a definitional or taxonomic approach to…
Descriptors: Discourse Analysis, Educational Games, Game Theory, Educational Research
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Elstad, Eyvind – Scandinavian Journal of Educational Research, 2002
Discusses how the conceptual apparatus and modus operandi of games theory provides a research heuristic for understanding the strategic possibilities inherent in typical classroom situations in which the interests of students and teachers are partially concurrent and partly in conflict. Also discusses the preconditions for contracts between…
Descriptors: Educational Research, Game Theory, Heuristics, Learning Strategies
Emery, James C.; And Others – 1976
The Simulation and Gaming Project for Inter-Institutional Computer Networking is a joint effort on the part of EDUCOM and 18 participating institutions to investigate the role that computing networks might play in higher education and research. Central to the project is the development of a computer simulation model of a possible national network,…
Descriptors: Computer Oriented Programs, Educational Research, Futures (of Society), Game Theory
Kline, William A. – 1979
This paper describes an experimental teacher education program organized in terms of the "social process model," a theory of educational interaction that stresses: 1) the ecology of social environments; 2) the rules and roles involved in given social episodes; and 3) the status of social episodes as interpersonal games. Classrooms are…
Descriptors: Classroom Environment, Educational Research, Experimental Programs, Game Theory
Hood, Paul – 1997
This document introduces simulation as a field of endeavor that has great potential for education research, development, and training. Simulation allows education developers to explore, develop, and test new educational programs and practices before communities, educators, and students are asked to participate in them. Simulation technologies…
Descriptors: Computer Software, Educational Practices, Educational Research, Elementary Secondary Education
Stasavage, David – 2003
While it is widely recognized that electoral competition can have a major influence on public spending decisions, there has been little effort to consider whether the move to multiparty elections in African countries in recent years has led to a redistribution of public expenditures among social groups. This is a question relevant for debates…
Descriptors: Democracy, Developing Nations, Education, Educational Research