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Goldberg, Benjamin; Amburn, Charles; Ragusa, Charlie; Chen, Dar-Wei – International Journal of Artificial Intelligence in Education, 2018
The U.S. Army is interested in extending the application of intelligent tutoring systems (ITS) beyond cognitive problem spaces and into psychomotor skill domains. In this paper, we present a methodology and validation procedure for creating expert model representations in the domain of rifle marksmanship. GIFT (Generalized Intelligent Framework…
Descriptors: Psychomotor Skills, Intelligent Tutoring Systems, Program Validation, Models
Gropper, George L. – Educational Technology, 2017
What would it take for instructional design to qualify as a bona fide applied discipline? First and foremost, a fundamental requirement is a testable and tested theoretical base. Untested rationales until verified remain in limbo. Secondly, the discipline's applied prescriptions must be demonstrably traceable to the theoretical base once it is…
Descriptors: Instructional Design, Intellectual Disciplines, Educational Technology, Technology Integration
Jafari, Esmaeil; Vajarah, Kourosh Fathi; Arefi, Mahboobeh; Rezaeizadeh, Morteza – Turkish Online Journal of Distance Education, 2018
The aim of this study is to validate MOOC-based curriculum in higher education in Iran. The research method is mixed and of exploratory type. Method of grounded theory is used in the qualitative section and the Validation Test Pattern among the faculties and PhD students of Tehran's Universities is considered in the quantitative part. The…
Descriptors: Foreign Countries, Online Courses, Curriculum Design, Curriculum Development
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
Pacurar, Ecaterina; Abbas, Nargis – Education and Information Technologies, 2015
This research investigates the effective use of Digital Work Environment (DWE) in France. A theoretical framework based on the pedagogical engineering approach is used to propose an hypothetical model, which results in an explained variable of intention for the pedagogical use of an educational technology. The sex, the teaching disciplines, the…
Descriptors: Foreign Countries, Secondary School Teachers, Intention, Technology Uses in Education
Burgess, Melissa L.; Slate, John R.; Rojas-LeBouef, Ana; LaPrairie, Kimberly – Internet and Higher Education, 2010
As virtual worlds become more widely utilized in education to deliver instruction, the need to measure learning in this environment will continue to grow. Building upon McKerlich and Anderson's (2008) exploratory study, the researchers of this study utilized the Community of Inquiry's (CoI) Multi-User Virtual Environment Education Evaluation Tool…
Descriptors: Electronic Learning, Graduate Students, Computer Mediated Communication, Educational Technology
Nistor, Nicolae; Baltes, Beate; Schustek, Monika – Campus-Wide Information Systems, 2012
Purpose: Online programs rely on the use of educational technology for knowledge sharing in academic virtual communities of practice (vCoPs). This poses the question as to which factors influence technology acceptance. Previous research has investigated the inter-relationship between educational technology acceptance (ETA) and the vCoP context…
Descriptors: Communities of Practice, Intention, Educational Technology, Knowledge Management