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Showing 1 to 15 of 72 results Save | Export
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Aïcha Bakki; Lahcen Oubahssi; Youness Laghouaouta; Sébastien George – Interactive Learning Environments, 2024
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops,…
Descriptors: MOOCs, Learning Management Systems, Business Education, Models
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Yaki A. Akawo; Mustapha M. Tajordeen; Kabir S. Fatima; Hussain B. Mufida – Journal of Science Learning, 2025
The study examined Nigeria Science and Mathematics Teachers' intention towards adopting the CL4STEM technology-based instructional (OER) modules to enhance higher-order thinking with Inclusion and Equity (HOTIE). The study adopted a descriptive correlational design. The population of the study was all mathematics and science teachers in some…
Descriptors: Science Teachers, Mathematics Teachers, Teacher Attitudes, Intention
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Malanga, Andrea Cristina Micchelucci; Bernardes, Roberto Carlos; Borini, Felipe Mendes; Pereira, Rafael Morais; Rossetto, Dennys Eduardo – British Journal of Educational Technology, 2022
The use of e-learning services is growing in different contexts, especially in the COVID-19 pandemic. This study aims to examine students' acceptance of and intention to use Learning Management Systems (LMSs) for university education in Brazil using the extended technology acceptance model, unified theory of acceptance and use of technology…
Descriptors: Foreign Countries, Electronic Learning, Integrated Learning Systems, College Students
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Rulinawaty; Lukman Samboteng; Agus Joko Purwanto; Setyo Kuncoro; Jasrial; Mashuri H. Tahilili; Yudi Efendi; Ayi Karyana – Cogent Education, 2024
The learning management system (LMS) is claimed to be a crucial strategy for creating successful e-learning and teaching methods, enhancing students' learning satisfaction and achieving academic outcomes. Although the Indonesia Open University has implemented e-learning innovation through LMS in higher education, it has not gained popularity.…
Descriptors: Information Systems, Models, Learning Management Systems, Program Implementation
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Francom, Gregory M.; Schwan, Anna; Nuatomue, Jeremiah N. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Learning management systems (LMSs) have been widely adopted in K-12 and higher education to support online and blended learning (Black et al. 2007; Graham 2005). One relatively new and untested LMS is Google Classroom, which has received widespread adoption in K-12 learning, but not in higher education (Fenton 2017; Hill 2018). In the current…
Descriptors: Integrated Learning Systems, Educational Technology, Higher Education, Blended Learning
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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
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Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
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Lyons, Leilah; Mallavarapu, Aditi – Educational Technology & Society, 2021
In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners' engagement. Assembling large…
Descriptors: Computer Simulation, Usability, Educational Technology, Technology Uses in Education
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Granic, Andrina; Marangunic, Nikola – British Journal of Educational Technology, 2019
A respectable amount of work dealing with Technology Acceptance Model (TAM) clearly indicates a popularity of TAM in the field of technology acceptance in general. Nevertheless, there is still a gap in existing knowledge regarding representative academic literature that underlie research on TAM in educational context. The main objective of this…
Descriptors: Adoption (Ideas), Models, Technology Uses in Education, Educational Research
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Cherner, Todd; Mitchell, Chyrstine – Learning, Media and Technology, 2021
Several theoretical frameworks have been released in recent years to inform how educational technology (edtech) can be used in the classroom. These frameworks range from providing a holistic view of the role edtech plays in education at a macrolevel to analyzing how edtech is used by students and teachers. With a growing number of them now…
Descriptors: Educational Technology, Media Literacy, Technological Literacy, Pedagogical Content Knowledge
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Sahin, Ferhan; Sahin, Yusuf Levent – Social Psychology of Education: An International Journal, 2022
The vital role of motivation becomes even more evident when considering the digital transformation of learning and teaching environments, especially with the effect of the pandemic. Basic psychological needs and emotions, which have not been comprehensively examined together despite their important roles in motivating, draw attention. Accordingly,…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Ölmez, Rabia; Ulutas, Nurdan Kavakli – Indonesian Journal of English Language Teaching and Applied Linguistics, 2023
Technology acceptance is rooted at the center of the growing body of research in lieu of education, educational technology, and teacher education. This is mainly occupied with the idea of integrating technology into the classroom setting in order to trigger learners to be advanced in higher-order thinking skills and be digitally literate in order…
Descriptors: Educational Technology, Technology Integration, Teaching Methods, Thinking Skills
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Lahrash, Husam A. E.; Elmansori, Mansaf M.; Salama, Mostafa – Journal of Educational Technology, 2021
The current paper conducted a critical analysis on the studies that have been carried out in both developing and developed countries regarding the adoption of e-learning technology based on the Unified Theory of Acceptance and Use of Technology (UTAUT2). The findings indicated that the UTAUT2 model is highly influential for all the models such as…
Descriptors: Educational Research, Adoption (Ideas), Technology Integration, Educational Technology
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Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
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