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Xundiao Ma; Yueguang Xie; Xin Yang; Hanxi Wang; Jia Lu – Education and Information Technologies, 2024
Teacher-student interaction (TSI) is the core element and important teaching method of smart classroom. Improving the quality of smart classroom teaching and developing higher-order thinking (HOT) among students requires strengthening research on the TSI structure in smart classroom. At present, the structure model of TSI in smart classroom mainly…
Descriptors: Teacher Student Relationship, Interaction, Virtual Classrooms, Electronic Learning
Xinyu Li; Yizhou Fan; Tongguang Li; Mladen Rakovic; Shaveen Singh; Joep van der Graaf; Lyn Lim; Johanna Moore; Inge Molenaar; Maria Bannert; Dragan Gaševic – Journal of Learning Analytics, 2025
The focus of education is increasingly on learners' ability to regulate their own learning within technology-enhanced learning environments. Prior research has shown that self-regulated learning (SRL) leads to better learning performance. However, many learners struggle to productively self-regulate their learning, as they typically need to…
Descriptors: Learning Analytics, Metacognition, Independent Study, Skill Development
Benjakul, Sueksa – Journal of Educators Online, 2023
Teachers use instructional design to solve problems and creatively develop and implement various concepts, theories, and techniques to design and manage the elements of teaching and learning and assess learning outcomes that are generally accepted according to Bloom's taxonomy, in which the cognitive domains of lower-order thinking connect to…
Descriptors: Instructional Design, Constructivism (Learning), Thinking Skills, Electronic Learning
Salih Gülen; Ismail Dönmez – Journal of Educational Sciences, 2024
This study investigates the effectiveness of the Toulmin argumentation model in developing critical thinking skills and epistemological beliefs concerning the internet in an online educational setting, especially during the global coronavirus pandemic. The subject of the research was carried out in the "Child Development Department" of a…
Descriptors: Foreign Countries, Critical Thinking, Epistemology, Beliefs
Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
Khan, Minhaj Ahmad; Salah, Khaled – Education and Information Technologies, 2020
The cloud computing platform has become prevalent today and is being utilized by many organizations in government, industry, and academia. For teaching and training, its virtual environment provides a cost-effective alternative to physical labs which may be rapidly configured to provide hands-on lab exercises, as well as to run scientific…
Descriptors: Internet, Information Storage, Electronic Learning, Skill Development
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Rwitajit Majumdar; Huiyong Li; Yuanyuan Yang; Hiroaki Ogata – Educational Technology & Society, 2024
Self-direction skill (SDS) is an essential 21st-century skill that can help learners be independent and organized in their quest for knowledge acquisition. While some studies considered learners from higher education levels as the target audience, providing opportunities to start the SDS practice by K12 learners is still rare. Further, practicing…
Descriptors: 21st Century Skills, Skill Development, Electronic Learning, Physical Activity Level
Al-Adwan, Ahmad Samed; Nofal, Muhmmad; Akram, Huma; Albelbisi, Nour Awni; Al-Okaily, Manaf – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This study seeks to investigate the factors that influence online students' continued usage intention toward e-learning systems by presenting an extended model that is based on the Delone and McLean (2003) IS success model (D&M ISS model). Background: The use of e-learning systems in this era has become a vital element of…
Descriptors: Sustainability, Adoption (Ideas), Electronic Learning, Independent Study
Sofiadin, Aidrina; Azuddin, Muna – International Association for Development of the Information Society, 2021
The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals -- the COVID-19 pandemic has forced many universities to move to online learning to sustain students' education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop…
Descriptors: Sustainable Development, Game Based Learning, Higher Education, Electronic Learning
Ou, Lu; Hofman, Abe D.; Simmering, Vanessa R.; Bechger, Timo; Maris, Gunter; van der Maas, Han L. J. – International Educational Data Mining Society, 2019
In this study, we fitted a mixed-effects nonlinear continuous-time mutualism model of skill development proposed by van der Maas et al. (2006) to naturally collected irregularly spaced time series data from an online adaptive practice system for mathematics called Math Garden. Results showed that the mutualism model provided a better fit to the…
Descriptors: Mathematics Skills, Skill Development, Time, Models
Zhang, Qiao; Maclellan, Christopher J. – International Educational Data Mining Society, 2021
Knowledge tracing algorithms are embedded in Intelligent Tutoring Systems (ITS) to keep track of students' learning process. While knowledge tracing models have been extensively studied in offline settings, very little work has explored their use in online settings. This is primarily because conducting experiments to evaluate and select knowledge…
Descriptors: Electronic Learning, Mastery Learning, Computer Simulation, Intelligent Tutoring Systems
Wannapiroon, Naphong; Pimdee, Paitoon – Education and Information Technologies, 2022
Qualitative and quantitative research methods were undertaken to examine and develop a digitally based virtual classroom learning environment (VCLE) for Thai undergraduate students' creative thinking and innovation enhancement in science, technology, engineering, arts, and math (STEM/STEAM) disciplines. The research methodology was divided into…
Descriptors: Undergraduate Students, Art Education, STEM Education, Foreign Countries
Pratama, Aditya – Cypriot Journal of Educational Sciences, 2021
The purpose of this research was to measure the acceptance of Google Classroom use by junior high school students using variables such as habits, satisfaction, knowledge, and skills. To achieve the set objective, it adopted the TAM, which measures technology usability and ease of use. TAM also provides a theoretical basis for measuring students'…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, COVID-19
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