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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Nicholas Alan Lytle – ProQuest LLC, 2020
It is becoming increasingly necessary for every child to have experience with 21st century Computational Thinking (CT) skills including learning to program. Considerable efforts have been made within the last two decades including the development and widespread use of novice-friendly block-based programming environments such as Scratch and Snap!…
Descriptors: Scaffolding (Teaching Technique), Elementary Secondary Education, Instructional Design, 21st Century Skills
Sentance, Sue; Waite, Jane; Kallia, Maria – Computer Science Education, 2019
Background and Context: Vygotsky's sociocultural theory emphasises the importance of language, mediation, and the transfer of skills and knowledge from the social into the cognitive plane. This perspective has influenced the development of PRIMM (Predict, Run, Investigate, Modify, Make), a structured approach to teaching programming. Objective:…
Descriptors: Computer Science Education, Teaching Methods, Comparative Analysis, Programming
Sengupta, Pratim; Farris, Amy Voss; Wright, Mason – Technology, Knowledge and Learning, 2012
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Descriptors: Mechanics (Physics), Motion, Change, Aesthetics
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Pierce, Judy; And Others – Educational Facility Planner, 1993
Focuses on ways to meet the facility needs of students with disabilities in inclusive classrooms. Provides a definition of inclusion; discusses some processes to design school environments that support a side range of student needs; and presents a process that will enable facility planning teams to move all students from self-contained classrooms…
Descriptors: Architectural Programming, Disabilities, Educational Facilities Design, Educational Facilities Planning
Watt, Daniel Lynn, Ed.; Watt, Molly Lynn, Ed. – 1993
The research reported in this monograph was conducted by university researchers and classroom teachers who investigated real teaching issues. Each study is a low-budget or no-budget collaborative research project that focuses on effective teaching and on learning and assessment of Logo in classrooms. The studies are concerned with small numbers of…
Descriptors: Classroom Environment, Classroom Research, Computer Assisted Instruction, Cooperation
Petrushin, V., Ed.; Dovgiallo, A., Ed. – 1993
The conference reported in this document provides a meeting place for researchers from around the world, where the emphasis is on new ideas connected to computer technologies in education. This volume contains 140 extended abstracts selected by the program committee and organized into the following categories: (1) educational informational…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Simulation
Ivers, Karen S.; Barron, Ann E. – 1998
A practical step-by-step approach to teaching multimedia skills is offered in this book. A model called "Decide, Design, Develop, and Evaluate" (DDDE) is presented which can be used as a template for designing, producing, and assessing multimedia projects in the classroom. The books covers all issues an educator is likely to face with…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Educational Technology, Elementary Secondary Education

Flores, John G. – International Journal of Instructional Media, 1997
The Massachusetts Corporation for Educational Telecommunications (MCET), a quasi-public agency, plays a leadership role in distance education and the integration of telecommunications and education locally and nationally. Operator of the Mass LearnPike satellite network and the Mass Ed OnLine LearnNet computer network, MCET provides expanded…
Descriptors: Agency Role, Computer Uses in Education, Cooperative Programs, Distance Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers