NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Willness, Chelsea; Bruni-Bossio, Vince – Journal of Higher Education Outreach and Engagement, 2017
Integrating literature on entrepreneurial business models and community-based experiential learning, we propose a new framework to advance the practice of curriculum innovation. Grounded in principles of design thinking, the curriculum innovation canvas provides a human-centered, collaborative, and holistic platform for instructors, curriculum…
Descriptors: Curriculum Design, Curriculum Development, Design Preferences, Entrepreneurship
Peer reviewed Peer reviewed
Direct linkDirect link
Bong, Hyeon-Cheol; Cho, Yonjoo; Kim, Hyung-Sook – Action Learning: Research and Practice, 2014
As the number of organizations implementing action learning increases, both successful and failed cases also increase in action learning practice in South Korea. Existing studies on action learning have listed key success factors of action learning at the program level or at the team level but have not paid sufficient attention to the program…
Descriptors: Experiential Learning, Instructional Design, Design Preferences, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits