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Collart, Marie E. – Educational Technology, 1979
Introduces the concept of human simulators, identifies their educational advantages, and describes how the teacher can design and implement this simulation strategy. A model for the development of a human simulator is also presented. (RAO)
Descriptors: Guides, Instructional Materials, Models, Simulation
Andrew, Gary M. – 1971
The purpose of this report is to aid the use of the computer simulation model, CAMPUS-M, in 4 specific areas: (1) the conceptual modeling of the institution; (2) the preparation of machine readable input data; (3) the preparation of simulation and report commands for the model; and (4) the actual running of the program on a CDC 6600 computer.…
Descriptors: Computer Oriented Programs, Guides, Higher Education, Input Output Devices
Mancuso, R. L.; And Others – 1972
The APRAC-1A diffusion model was developed as a versatile and practical model for computing the concentrations of pollutants at any point within a city. The model calculates pollutant contributions from diffusion on various scales, including: extra-urban diffusion, mainly from sources in upwind cities; intra-urban diffusion from freeway, arterial,…
Descriptors: Air Pollution, Computer Programs, Environment, Environmental Education
Inbar, Michael; Stoll, Clarice S. – 1972
Simulation and gaming can be useful tools for research, theory building, and teaching. This book first discusses basic aspects that most simulations have in common and then presents 14 case studies of actual simulations that use a wide variety of techniques, purposes and subjects. Final chapters discuss whether and how to design a simulation or…
Descriptors: Case Studies, Computers, Games, Guides
Zachert, Martha Jane K. – 1971
Designed for use in a post-masters level course in library science, this model presents background information about the hypothetical library which is the context for the role-playing and in-basket exercises of a governmental library simulation. An organization chart, operations manual, annual report, and other documents serve to convey…
Descriptors: Administration, Charts, Government Libraries, Government Publications
Michigan Univ., Ann Arbor. Environmental Simulation Lab. – 1973
Operator's instructions and technical support materials needed for processing the M.E.T.R.O.-APEX (Air Pollution Exercise) game decisions on an IBM 360 computer are compiled in this volume. M.E.T.R.O.-APEX is a computerized college and professional level "real world" simulation of a community with urban and rural problems, industrial…
Descriptors: Air Pollution, Computer Programs, Environmental Education, Guides
Williams, Richard B.; And Others – 1973
The Career Area Rotation Model (CAROM) was developed as a result of the need for a computer based model describing the rotation of airmen within a specific career area (occupational specialty) through various categories of tour duty, accommodating all policies and interactions which are relevant for evaluation purposes. CAROM is an entity…
Descriptors: Computer Programs, Computers, Guides, Labor Utilization
Monroe, Margaret Warne – 1972
A series of role-playing, operational games based on the Policy Negotiations model developed by Dr. Fred Goodman, Michigan, is presented in this set of books, an Operator's and a Player's Manual. Policy Negotiations is a game process that involves playing a priming game in order to learn the procedures and rules of the game so one can design and…
Descriptors: Decision Making, Environmental Education, Games, Guides
Mize, Joe H.; And Others – 1969
A production system simulator has been developed which is capable of simulating a wide variety of realistic manufacturing environments. The simulator is used as an aid in teaching the concepts of designing production control systems and as a research vehicle for investigating various aspects of control theory for production systems. This report…
Descriptors: Administration, Computers, Cost Effectiveness, Decision Making
Bryan, Joel – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2006
Although technological innovations have the capability to significantly change how scientific investigations are done and greatly enhance the teaching and learning of science, its use is no more effective than any other resource or innovation when researched-based effective teaching practices are not followed. This paper reviews established…
Descriptors: Technology Uses in Education, Physics, Science Instruction, Educational Technology
Byers, Bruce B. – 1973
The need for a management information system for a community college is developed. Based on this need, a system is outlined. The system and data base are modular in structure. The modules included are: (1) Student, (2) Personnel, (3) Financial, (4) Facilities, (5) Community Information. Examples of the data which are part of each module are…
Descriptors: Community Colleges, Databases, Decision Making, Guides
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In one of its five city options (called Lothian) the CITY III simulation model focuses on a micro-view of an urban area by reducing the level of aggregation. The population is…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Educational Games
Koh, Anthony C. – Journal of Teaching in International Business, 2003
The purpose of this paper is to offer a successful pedagogy in the teaching of "Understanding Culture Differences for Business" using Internet sources. The use of the pedagogy has helped the author and several faculty (in the author's University located in the U.S.) to popularize the learning of the origins of national culture and how culture…
Descriptors: Intercultural Communication, Cultural Differences, Internet, Cultural Awareness
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In CITY III, the computer stores all the relevant statistics for the area, updates data when changes are made, and prints out yearly reports. The computer also simulates…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game which allows the participants to make decisions affecting various aspects of the economic, governmental, and social sectors of a simulated urban area. The game director selects one of five possible starting city configurations, may set a number of conditions in the city before the start of play, and…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making