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The Imagineering Learning via Metaverse: ILM Model via Metaverse to Promote Creative Thinking Skills
Atthaphon Wongla; Pinanta Chatwattana – Journal of Education and Learning, 2024
The ILM model to promote creative thinking skills is concerning the application of the concepts of virtual technology in the instruction management, which is consistent and appropriate for learners in the digital age, so that they are able to learn anywhere and anytime by means of the brand-new teaching innovations. The objectives of this research…
Descriptors: Creative Thinking, Thinking Skills, Imagination, Models
Rachel R. Tatro-Duarte – ProQuest LLC, 2022
Although virtual reality (VR) is commonly used in science classes, for example, to enable students to do simulated human dissections and other medical procedures, research on the use of VR as a learning tool in the humanities, more specifically the literature classroom, are few. This grounded theory study sought to understand better the use of VR…
Descriptors: Computer Simulation, Learner Engagement, Higher Education, Literature
Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
Sriram, K. V.; Singh, Prateek; Kamath, Giridhar B.; Mathew, Asish Oommen – International Journal of Learning and Change, 2023
The purpose of this paper is to identify the critical factors of e-learning and examine the influence of these factors on learning success among undergraduate engineering students in India. Exploratory research is carried out to determine the critical success factors of e-learning. The data from 307 respondents was collected using an online survey…
Descriptors: Electronic Learning, Learning Processes, Higher Education, Undergraduate Students
Megli, Austin C. – ProQuest LLC, 2022
The three research papers completed and compiled to make up this dissertation explore the relationship between social presence and social construction of knowledge in asynchronous online discussion forums in higher education courses in the instructional technology field. Paper 1 is a literature review of the interaction analysis model (IAM)…
Descriptors: Asynchronous Communication, Correlation, Computer Mediated Communication, Group Discussion
Latham, Nancy; Ernst, Johnna Darragh; Freeze, Tiffany; Bernoteit, Stephanie; White, Bradford – Stylus Publishing LLC, 2023
What if educational programs designed curriculum with the end in mind, teaching and assessing only the knowledge and skills necessary for success in the workplace and broader life applications? Competency-Based Education (CBE) provides an answer to questions such as this one that key stakeholders such as employers, learners, parents, and educators…
Descriptors: Competency Based Education, Performance Based Assessment, Case Studies, Curriculum Design
Thibeault, Matthew D. – Journal of Research in Music Education, 2022
In this historical study, I present the emergence and evolution of Jamey Aebersold's Play-A-Long volumes and their key role in bringing jazz improvisation to formal music education. Drawing on oral histories and using a framework from sound studies, I present chord-scales and pattern playing as Deweyan conceptual technologies that assist beginners…
Descriptors: Teaching Methods, Creative Activities, Music Education, Music
Peters, Mitchell; Guitert-Catasús, Montse; Romero, Marc – Higher Education Research and Development, 2022
As individuals face the challenge of rapidly changing and increasingly diversified study and work environments, online higher education (OHE) has become a mainstream solution for pre-service teachers and working professionals. Both universities and students have had to navigate connected, collaborative and globally networked learning scenarios.…
Descriptors: Higher Education, Electronic Learning, Lifelong Learning, Educational Research
Hooshyar, Danial; Kori, Külli; Pedaste, Margus; Bardone, Emanuele – British Journal of Educational Technology, 2019
The main aim of the present study is to assess whether the open learner model (OLM) is capable of promoting students' active thinking by enhancing their self-regulation in online higher education learning environments. To this aim, we systematically reviewed the literature of the last three decades and found 67 articles, of which only a sample of…
Descriptors: Independent Study, Electronic Learning, Higher Education, Models
Araz Zirar – Review of Education, 2023
Recent developments in language models, such as ChatGPT, have sparked debate. These tools can help, for example, dyslexic people, to write formal emails from a prompt and can be used by students to generate assessed work. Proponents argue that language models enhance the student experience and academic achievement. Those concerned argue that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Models
Mohamed Hashim, Mohamed Ashmel; Tlemsani, Issam; Matthews, Robin – Education and Information Technologies, 2022
Digital transformation in the global higher education industry determines the future roadmap to a sustainable education management strategy. This research paper aims to develop a qualitative model that advocates how digital transformation as a propelling force could be used to build competitive advantages for universities. Building competitive…
Descriptors: Higher Education, Educational Change, Universities, Strategic Planning
Shea, Peter; Richardson, Jennifer; Swan, Karen – Educational Psychologist, 2022
The COVID-19 pandemic forced institutions of higher education around the world to quickly transition to forms of distance education, including synchronous and asynchronous online learning. Often lacking conceptual, empirical, and practical understanding of online pedagogy, many institutions have met this endeavor with mixed success. It seems…
Descriptors: Communities of Practice, Online Courses, Educational Technology, Teaching Methods
Zulfa; Nusi, Ahmad; Ananda, Azwar; Efi, Agusti; Pernantah, Piki Setri – International Journal of Instruction, 2022
This study aims to find a simulation project-based learning model for the Minangkabau Natural Culture subject in higher education. This research method uses the research and development (R and D) development procedure using the Plomp development design that goes through 3 steps, namely: Preliminary Research, Prototyping Phase, and Assessment…
Descriptors: Student Projects, Active Learning, Higher Education, Models
Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
Martin, Florence; Wu, Tong; Wan, Liyong; Xie, Kui – Online Learning, 2022
The Community of Inquiry (CoI) framework describes three essential presences (i.e., teaching presence, cognitive presence, and social presence) and how these presences interact in providing an educational experience in online and blended learning environments. This meta-analysis examined 19 empirical studies on the CoI Presences (teaching…
Descriptors: Blended Learning, Meta Analysis, Correlation, Communities of Practice