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Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction

Yohe, William P. – History Microcomputer Review, 1989
Describes a computer simulation based on quarterly models of the U.S. economy during World War I, the Roaring Twenties, the Great Depression, and World War II. Recommends using these simulations to teach facts and knowledge, and as heuristic devices to develop an understanding of complex economic and historical relationships. (LS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Economics Education