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van de Ven, Inge – Journal of Creative Behavior, 2019
This article reflects on transformations of modes of reading in an information age, asking what "creative reading" entails in information-intensive, multimodal environments. We currently face the challenge of the development of reading strategies that oscillate between "close" and "distant" reading. For years, these…
Descriptors: Creativity, Reading Strategies, Information Technology, Humanities
Tsai, Chin-Chung; Chai, Ching Sing; Wong, Benjamin Koon Siak; Hong, Huang-Yao; Tan, Seng Chee – Educational Technology & Society, 2013
This position paper proposes to broaden the conception of personal epistemology to include design epistemology that foregrounds the importance of creativity, collaboration, and design thinking. Knowledge creation process, we argue, can be explicated using Popper's ontology of three worlds of objects. In short, conceptual artifacts (World 3)…
Descriptors: Epistemology, Creativity, Educational Technology, Design
Atkinson, Simon Reay; Goodger, Amanda; Caldwell, Nicholas; Hossain, Liaquat – Learning Organization, 2012
Purpose: Competition for resources appears to be increasing at a time of political, security (including energy, food and climate) and economic change; leading to potential collapse. The purpose of this conceptual paper is to examine the impact of policies exercised at the macro level on methods and processes applied at the micro level through, for…
Descriptors: Social Sciences, Competition, Economic Change, Natural Sciences
Warren, Kenneth Xavier, Jr. – ProQuest LLC, 2011
Fluency in information technology (IT Fluency) is a component of life-long learning necessary for a Liberal Arts student's post-graduate success in the global and digital economy. While challenging, promoting IT fluency at Liberal Arts colleges can be achieved through the integration of digital storytelling pedagogy in existing humanities…
Descriptors: Communities of Practice, Program Design, Models, Information Technology