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Oscar Fierro; Alex Palma-Cando; Paola E. Ordo´n~ez; Marvin Ricaurte – Journal of Chemical Education, 2025
This study describes an educational strategy of forming transdisciplinary work teams--with students from different careers and semesters--for developing academic projects as a collaborative learning tool. This strategy was implemented in the elective course Process Design, which involved developing projects in industrial processes. As a final…
Descriptors: Educational Strategies, Training, Outreach Programs, Interdisciplinary Approach
Amy Adair – ProQuest LLC, 2024
Developing models, using mathematics, and constructing explanations are three practices essential for science inquiry learning according to education reform efforts, such as the Next Generation Science Standards (NGSS Lead States, 2013). However, students struggle with these intersecting practices, especially when developing and interpreting…
Descriptors: Artificial Intelligence, Evaluation Methods, Scaffolding (Teaching Technique), Mathematics
See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology
Roman, Tiffany A.; Racek, Jon – TechTrends: Linking Research and Practice to Improve Learning, 2019
Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Geometric Concepts
Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
Tala, Suvi – Science & Education, 2013
The content of the expertise which young natural scientists try to gain by doing science in research groups is a relatively little-explored subject. What makes learning in such settings challenging is that a central part of the expertise is tacit. This study employs empirical methods together with a contextualized approach and interdisciplinary…
Descriptors: Scientific Research, Science Education, Expertise, Scientists
Sloan, Thomas; Lewis, David – Journal of Education for Business, 2011
The authors report the results of a cross-class project involving sophomore-level students in an Operations Analysis (OA) class with junior-level students in an Operations Management (OM) class. The students formed virtual teams and developed a simulation model of a call center. The OM students provided the management expertise, while the OA…
Descriptors: Class Activities, Operations Research, Virtual Classrooms, Interdisciplinary Approach
National Institute of General Medical Sciences (NIGMS), 2009
Computer advances now let researchers quickly search through DNA sequences to find gene variations that could lead to disease, simulate how flu might spread through one's school, and design three-dimensional animations of molecules that rival any video game. By teaming computers and biology, scientists can answer new and old questions that could…
Descriptors: Science Careers, Computers, Genetics, Biology
Kraemer, Sara; Thorn, Christopher A. – Wisconsin Center for Education Research (NJ1), 2010
The purpose of this exploratory study was to identify and describe some of the dimensions of scientific collaborations using high throughput computing (HTC) through the lens of a virtual team performance framework. A secondary purpose was to assess the viability of using a virtual team performance framework to study scientific collaborations using…
Descriptors: Group Discussion, Focus Groups, Teamwork, Group Dynamics
Bers, Marina Umaschi – New Directions for Youth Development, 2010
In a digital era in which technology plays a role in most aspects of a child's life, having the competence and confidence to use computers might be a necessary step, but not a goal in itself. Developing character traits that will serve children to use technology in a safe way to communicate and connect with others, and providing opportunities for…
Descriptors: Technological Literacy, Educational Technology, Metacognition, Developmental Tasks
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewedBronson, Richard – Journal of Computers in Mathematics and Science Teaching, 1986
Suggests the use of computer simulation of continuous systems as a problem solving approach to computer languages. Outlines the procedures that the system dynamics approach employs in computer simulations. Explains the advantages of the special purpose language, DYNAMO. (ML)
Descriptors: Computer Science Education, Computer Simulation, Computer Uses in Education, Interdisciplinary Approach
Peer reviewedYohe, William P. – History Microcomputer Review, 1989
Describes a computer simulation based on quarterly models of the U.S. economy during World War I, the Roaring Twenties, the Great Depression, and World War II. Recommends using these simulations to teach facts and knowledge, and as heuristic devices to develop an understanding of complex economic and historical relationships. (LS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Economics Education
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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