Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Interfaces | 3 |
Interviews | 3 |
Models | 3 |
Computer Software | 2 |
Computers | 2 |
Programming | 2 |
After School Programs | 1 |
Animation | 1 |
Annual Reports | 1 |
Art Activities | 1 |
At Risk Students | 1 |
More ▼ |
Author
Amory, A. | 1 |
Chapman, Robbin N., Ed. | 1 |
Kafai, Yasmin B., Ed. | 1 |
Moffitt, Kevin Christopher | 1 |
Peppler, Kylie A., Ed. | 1 |
Seagram, R. | 1 |
Publication Type
Books | 1 |
Collected Works - General | 1 |
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moffitt, Kevin Christopher – ProQuest LLC, 2011
The three objectives of this dissertation were to develop a question type model for predicting linguistic features of responses to interview questions, create a tool for linguistic analysis of documents, and use lexical bundle analysis to identify linguistic differences between fraudulent and non-fraudulent financial reports. First, The Moffitt…
Descriptors: Cues, Verbs, Natural Language Processing, Discriminant Analysis
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software