Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Computer Science Education | 2 |
Educational Technology &… | 2 |
International Journal of… | 2 |
Computers & Education | 1 |
International Working Group… | 1 |
Simulation & Gaming | 1 |
Author
Alain, Senteni | 1 |
Baudin, Veronique | 1 |
Boyle, Tom | 1 |
Calders, Toon | 1 |
Conati, Cristina | 1 |
Cook, John | 1 |
Cutts, Quintin | 1 |
Diaz, Michel | 1 |
Donaldson, Peter | 1 |
Ekenstam, Tobias | 1 |
Gayraud, Thierry | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Descriptive | 5 |
Reports - Evaluative | 3 |
Collected Works - Proceedings | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Secondary Education | 1 |
Audience
Location
Japan | 1 |
Netherlands | 1 |
United Kingdom (Scotland) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cutts, Quintin; Robertson, Judy; Donaldson, Peter; O'Donnell, Laurie – Computer Science Education, 2017
This paper describes and evaluates aspects of a professional development programme for existing CS teachers in secondary schools (PLAN C) which was designed to support teachers at a time of substantial curricular change. The paper's particular focus is on the formation of a teacher professional development network across several hundred teachers…
Descriptors: Computer Science Education, Science Teachers, Network Analysis, Social Networks
Santos, Patricia; Cook, John; Hernández-Leo, Davinia – Educational Technology & Society, 2015
Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and…
Descriptors: Performance Based Assessment, Scaffolding (Teaching Technique), Interaction, Models
Boyle, Tom – Computers & Education, 2010
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be…
Descriptors: Design Requirements, Research and Development, Instructional Design, Models
McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software
Najjar, Mehdi – International Journal of Distance Education Technologies, 2008
Despite a growing development of virtual laboratories which use the advantages of multimedia and Internet for distance education, learning by means of such tutorial tools would be more effective if they were specifically tailored to each student needs. The virtual teaching process would be well adapted if an artificial tutor can identify the…
Descriptors: Scaffolding (Teaching Technique), Virtual Classrooms, Prompting, Teaching Methods
Santally, Mohammad Issack; Alain, Senteni – International Journal of Distance Education Technologies, 2006
It is postulated that one of the main problems with e-learning environments is their lack of personalisation. This article presents a comprehensive review of the current work in the field and proposes a framework for research in promoting personalisation in Web-based learning environments. The concepts of adaptability, adaptivity and the…
Descriptors: Web Based Instruction, Individual Instruction, Usability, Computer System Design
Raymond, David; Kazuhide, Kanenishi; Matsuura, Kenji; Baudin, Veronique; Gayraud, Thierry; Yano, Yoneo; Diaz, Michel – Educational Technology & Society, 2005
Asynchronous web-based learning environments are not usually as interactive or adaptive compared to traditional classrooms. The use of synchronous communication tools may be a solution to recreating the link between students and professors. However, synchronous collaborative learning environments are often restricted to a set of communication…
Descriptors: Models, Learning Activities, Cooperation, Computer System Design
Pechenizkiy, Mykola; Calders, Toon; Conati, Cristina; Ventura, Sebastian; Romero, Cristobal; Stamper, John – International Working Group on Educational Data Mining, 2011
The 4th International Conference on Educational Data Mining (EDM 2011) brings together researchers from computer science, education, psychology, psychometrics, and statistics to analyze large datasets to answer educational research questions. The conference, held in Eindhoven, The Netherlands, July 6-9, 2011, follows the three previous editions…
Descriptors: Academic Achievement, Logical Thinking, Profiles, Tutoring
Svensson, Lars; Ekenstam, Tobias – 1998
One obvious reason that teachers hesitate to create Web sites for their distance courses is the lack of computer/technology skills. Other teachers who know how to create a well-structured course site are put off by the fact that it takes a lot of time to maintain it. Thus there is a risk that the course site will be ill-structured and poorly…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Mediated Communication, Computer System Design
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games