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Emily O. Gravett; Dorothe Bach – To Improve the Academy, 2024
We are in a particular moment in human history when climate change and environmental degradation, and the accompanying "eco-anxiety" many of us feel, are challenging predominant ways of living and educating. Just as educational developers have started turning a critical lens inward around other important social justice issues, we all…
Descriptors: Indigenous Knowledge, Taxonomy, Social Justice, Learning Theories
Gogus, Aytac – Online Learning, 2023
Offering online courses can be seen as a way of enhancing the three essential "presences" (teaching, cognitive, and social) of the Community of Inquiry (CoI) model. Creating and enhancing cognitive, teaching, and social presences require an innovation for teachers during planning, implementing, and evaluating their online courses. As…
Descriptors: Online Courses, Electronic Learning, Learning Experience, Cognitive Processes
Sigalov, Shani Evenstein; Nachmias, Rafi – Education and Information Technologies, 2017
In January 2014, 62 students graduated from the first for-credit course dedicated to Wikipedia. Learning focused on improved consumption of information, and collaborative construction of knowledge using the Wikipedia platform. This paper investigates the design and implementation of this course model, while highlighting the benefits and challenges…
Descriptors: Encyclopedias, Electronic Publishing, Collaborative Writing, Models
Designing Informal Learning Experiences for Early Career Academics Using a Knowledge Ecosystem Model
Miller, Faye; Partridge, Helen; Bruce, Christine; Hemmings, Brian – Journal of Further and Higher Education, 2017
This article presents a "knowledge ecosystem" model of how early career academics experience using information to learn while building their social networks for developmental purposes. Developed using grounded theory methodology, the model offers a way of conceptualising how to empower early career academics through (1) agency…
Descriptors: Learning Experience, Informal Education, Career Academies, Models
Tasch, Jeremy; Tasch, Weiwei C. – Journal of Geography in Higher Education, 2016
This article analyses student-learning outcomes from the redesign of Introduction to Physical Geography 101. Among the purposes of the redesigned course were to enhance student learning by providing rich interactive online content, provide more meaningful instructor-student and peer-peer exchanges, and to promote attitudes that facilitate student…
Descriptors: Physical Geography, Curriculum Design, Curriculum Development, Student Centered Learning
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
Hernandez, Gabriel E.; Criswell, Brett A.; Kirk, Nancy J.; Sauder, Deborah G.; Rushton, Gregory T. – Chemistry Education Research and Practice, 2014
In the past three decades, researchers have noted the limitations of a problem-solving approach that overemphasizes algorithms and quantitation and neglects student misconceptions and an otherwise qualitative, conceptual understanding of chemical phenomena. Since then, studies and lessons designed to improve student understanding of chemistry has…
Descriptors: Qualitative Research, Chemistry, Models, Problem Solving
Hsu, Yu-Chang; Ching, Yu-Hui – Canadian Journal of Learning and Technology, 2015
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile…
Descriptors: Electronic Learning, Instructional Design, Classification, Models
Anderson, Terry; Dron, Jon – International Review of Research in Open and Distance Learning, 2011
This paper defines and examines three generations of distance education pedagogy. Unlike earlier classifications of distance education based on the technology used, this analysis focuses on the pedagogy that defines the learning experiences encapsulated in the learning design. The three generations of cognitive-behaviourist, social constructivist,…
Descriptors: Constructivism (Learning), Distance Education, Learning Experience, Educational Theories
Avraamidou, Lucy; Evagorou, Maria – Science Education Review, 2007
In this paper we describe a model for a science fair, within the context of an elementary science methods course. We first describe the theoretical perspectives from which the idea of science fairs derives and we provide definitions as we sketch the characteristics of commonly used science fairs. We then describe the context and processes of a…
Descriptors: Methods Courses, Elementary School Science, Program Descriptions, Learning Activities
Bird, Len – Innovations in Education and Teaching International, 2007
This paper outlines a model for online course design aimed at the mainstream majority of university academics rather than at the early adopters of technology. It has been developed from work at Coventry Business School where tutors have been called upon to design online modules for the first time. Like many good tools, the model's key strength is…
Descriptors: Learning Experience, Course Content, Constructivism (Learning), Online Courses

Eggleston, S. J. – Education for Teaching, 1973
This article has been an early attempt to draw attention to the creative opportunities afforded by a new paradigm. (Author/RK)
Descriptors: Critical Thinking, Curriculum, Curriculum Design, Definitions
Vaughan, N. – International Journal on E-Learning, 2007
This article explores the benefits and challenges of blended learning in higher education from the perspective of students, faculty, and administration that have had direct experience with this form of course delivery. Students indicate that a blended learning model provides them with greater time flexibility and improved learning outcomes but…
Descriptors: Higher Education, Student Attitudes, Models, Outcomes of Education
Walker, Decker F. – 1970
This paper presents a model of the curriculum development process that reflects curriculum project practices. Regularities found in the data from one case study were checked against reports of other project practices, and those regularities common to all the projects studied served as the model foundation. The model asserts that a curriculum…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Evaluation, Decision Making
Gager, Ron – 1977
Experiential education as a teaching strategy differs from traditional classroom learning largely because the sequence of events in the process is reversed. In experiential education the learner first carrys out an action, sees the results, and from this basis generates concepts and principles. By first understanding the basic components of the…
Descriptors: Curriculum Design, Discovery Learning, Experiential Learning, Learning Experience
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