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Showing 1 to 15 of 153 results Save | Export
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Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
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Adamantia Spatioti; Ioannis Kazanidis; Jenny Pange – Turkish Online Journal of Distance Education, 2023
Educational Design and Evaluation Models are important factors in e-learning as they provide guidance information for proper strategy organization pursuing both specific learning outcomes and ensuring the main elements of e-learning, such as self-regulation and collaborative learning. The examined educational models of ADDIE, Bloom, and…
Descriptors: Instructional Design, Evaluation, Models, Electronic Learning
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Niever, Manuel; Richter, Thilo; Duehr, Katharina; Wilmsen, Miriam; Lanz, Laura; Walter, Benjamin; Albers, Albert; Hahn, Carsten – Athens Journal of Education, 2020
The working environment of future university graduates is characterized by highly dynamic and complex product development processes. In addition to disciplinary competence, it is essential to build up methodical and social competence as well as to foster the elaboration and creativity potential of students. In order to meet industrial requirements…
Descriptors: Foreign Countries, Case Method (Teaching Technique), Active Learning, Engineering Education
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
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Violante, Maria Grazia; Vezzetti, Enrico – European Journal of Engineering Education, 2017
In the twenty-first century, meeting our technological challenges demands educational excellence, a skilled populace that is ready for the critical challenges society faces. There is widespread consensus, however, that education systems are failing to adequately prepare all students with the essential twenty-first century knowledge and skills…
Descriptors: Engineering Education, Guidelines, Design Preferences, Curriculum Design
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Eagleton, Saramarie – Advances in Physiology Education, 2017
The learning requirements of diverse groups of students in higher education challenge educators to design learning interventions that meet the need of 21st century students. A model was developed to assist lecturers, especially those that are new to the profession, to use a blended approach to design meaningful learning interventions for…
Descriptors: Instructional Design, Blended Learning, Intervention, Models
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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Peterson, Lana; Scharber, Cassandra – Journal of Digital Learning in Teacher Education, 2018
Makerspaces are the latest educational movement that may disrupt the "grammar of schooling." Makerspaces may change the ways schools use technology; change the ways schools engage in learning and teaching; and change the forms of learning that count in schools. However, without deliberate professional learning and planning, the glamor of…
Descriptors: Faculty Development, Training Methods, Elementary Secondary Education, Teaching Models
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Yen, M.-H.; Chen, S.; Wang, C.-Y.; Chen, H.-L.; Hsu, Y.-S.; Liu, T.-C. – Journal of Computer Assisted Learning, 2018
This article develops a framework for self-regulated digital learning, which supports for self-regulated learning (SRL) in e-learning systems. The framework emphasizes 8 features: learning plan, records/e-portfolio and sharing, evaluation, human feedback, machine feedback, visualization of goals/procedures/concepts, scaffolding, and agents. Each…
Descriptors: Independent Study, Electronic Learning, Models, Online Courses
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Ozturk, Tugba H.; Hodgson, Vivien – British Journal of Educational Technology, 2017
In this paper, we argue that in order to get a fuller understanding of the complexity of conflict in democratic pedagogies in online and blended learning settings, it is important to know not only how to manage or resolve it, but also how it is triggered and can be avoided. The emancipatory nature of democratic pedagogies fosters differences, and…
Descriptors: Conflict, Computer Simulation, Instructional Design, Teaching Methods
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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
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Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
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Zagallo, Patricia; Meddleton, Shanice; Bolger, Molly S. – CBE - Life Sciences Education, 2016
We present our design for a cell biology course to integrate content with scientific practices, specifically data interpretation and model-based reasoning. A 2-year research project within this course allowed us to understand how students interpret authentic biological data in this setting. Through analysis of written work, we measured the extent…
Descriptors: Undergraduate Students, Science Education, Cytology, Instructional Design
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Khuana, Khwanchai; Khuana, Tanthip; Santiboon, Toansakul – Educational Research and Reviews, 2017
Designing the instructional model with the innovative the "Research-Based Learning Strategy Lesson Plans" of the effectiveness of the processing performance and the resulting performance (E1/E2) with the IOC value determining standardized criteria of 80/80 were developed. Students' perceptions were assessed with the 30-item…
Descriptors: Instructional Design, Models, Evidence Based Practice, Learning Strategies
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Lee, Sunghye; Koszalka, Tiffany A. – Asia Pacific Education Review, 2016
The First Principles of Instruction (FPI) represent ideologies found in most instructional design theories and models. Few attempts, however, have been made to empirically test the relationship of these FPI to instructional outcomes. This study addresses whether the degree to which FPI are implemented in courses makes a difference to student…
Descriptors: Curriculum Implementation, Goal Orientation, Educational Principles, Instructional Design
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