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Showing 1 to 15 of 31 results Save | Export
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Lee, Chen Kang; Sidhu, Manjit Singh – Educational Technology & Society, 2015
Engineering educators have been increasingly taking the learning style theories into serious consideration as part of their efforts to enhance the teaching and learning in engineering. This paper presents a research study to investigate the learning style preference of the mechanical engineering students in Universiti Tenaga Nasional (UNITEN),…
Descriptors: Engineering Education, Cognitive Style, Measures (Individuals), Preferences
Rajbhandari, Mani Man Singh; Basaran, Kenan; Hujala, Eeva; Kinos, Jarmo – Online Submission, 2011
THEOR"ACTIVE" learning is a multi dimensional attachment of theories and practices. The study explores to identify the implementation of theories into practices and how it is being perceived by the students. The research on THEOR"ACTIVE" was conducted with the master degree student coming from different countries at the…
Descriptors: Theory Practice Relationship, Student Attitudes, Interviews, Focus Groups
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Scriber, Kent; Trowbridge, Cindy – Athletic Training Education Journal, 2009
Objective: To present an alternative model of supervision within clinical education experiences. Background: Several years ago direct supervision was defined more clearly in the accreditation standards for athletic training education programs (ATEPs). Currently, athletic training students may not gain any clinical experience without their clinical…
Descriptors: Athletics, Supervision, Physical Fitness, Experiential Learning
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Rimanoczy, Isabel; Brown, Carole – Action Learning: Research and Practice, 2008
This paper introduces Action Reflection Learning (ARL) as a learning methodology that can contribute to, and enrich, the practice of action learning programs. It describes the Swedish constructivist origins of the model, its evolution and the coded responses that resulted from researching the practice. The paper presents the resulting sixteen ARL…
Descriptors: Constructivism (Learning), Experiential Learning, Foreign Countries, Models
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Coughlan, Paul; Coghlan, David – Action Learning: Research and Practice, 2008
The application of action learning in inter-organizational settings is largely undeveloped. This article presents a description of and reflection on an action learning approach to enabling collaborative improvement in the extended manufacturing enterprise. The article focuses in particular on implementing the action learning approach. However, the…
Descriptors: Experiential Learning, Guidelines, Organizational Development, Administrators
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van der Hoeven Kraft, Katrien J.; Srogi, LeeAnn; Husman, Jenefer; Semken, Steven; Fuhrman, Miriam – Journal of Geoscience Education, 2011
To motivate student learning, the affective domain--emotion, attitude, and motivation--must be engaged. We propose a model that is specific to the geosciences with theoretical components of motivation and emotion from the field of educational psychology, and a term we are proposing, "connections with Earth" based on research in the…
Descriptors: Undergraduate Students, Geology, Earth Science, Introductory Courses
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Kiili, Kristian – British Journal of Educational Technology, 2007
Educational games may offer a viable strategy for developing students' problem-solving skills. However, the state of art of educational game research does not provide an account for that. Thus, the aim of this research is to develop an empirically allocated model about problem-based gaming that can be utilised to design pedagogically meaningful…
Descriptors: Experiential Learning, Educational Games, Problem Solving, Models
Cassidy, Kate – Taproot, 1999
The learning sequence (TLS) is an adaptable, dynamic framework for designing any learning experience. TLS consists of seven steps (sense of each other, sense of place, group norms, relevance, the experience itself, reflection, transfer) that provide a foundation, a reference point to return to when an unexpected situation arises, and a common…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Group Experience
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Thatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories
Whitaker, Urban – 1984
Part of a collection of papers commissioned by Foundations, a project designed to examine the career development needs of students entering the National Technical Institute for the Deaf, this paper considers the role of experiential learning. Section I reviews basic concepts, theories, and models underlying experiential learning. Experiential…
Descriptors: Career Development, Career Education, Experiential Learning, Hearing Impairments
Cassidy, Kate; Lacey, Mark – Taproot, 1998
Effective adventure programming is explained in terms of the "significant learning" experience, involving periods of tension, questioning, and transfer during personal and social learning. Adventure programming that is supportive, adaptive, and properly sequenced maximizes the potential of significant learning. Trust- and…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Learning Processes
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Phipps, Maurice – Journal of Environmental Education, 1988
Explained are differences in communication, perception, arousal, and motivation for both teaching and learning styles. Experiential education is distinguished from experiential learning, and salient educational strategies are integrated into the educational cycle. (Author/CW)
Descriptors: Adults, Cognitive Structures, Cognitive Style, College Science
Gropper, George L. – Educational Technology, 1988
Describes a technology of text display that can help to make learning from text more effective. Topics discussed include the effect of text displays on the ways learners process information; implications of these effects for instructional design; and how text displays join with text content to help with verbal, experiential, and visual processing.…
Descriptors: Cognitive Processes, Content Analysis, Experiential Learning, Instructional Design
Russell, Robert L. – Informal Learning, 2000
Reviews the work of Lynn Dierking and John Falk on museum learning. Presents a contextual model for understanding museum experiences and learning. (DDR)
Descriptors: Elementary Secondary Education, Experiential Learning, Informal Education, Learning Strategies
White, Barbara Y.; Frederiksen, John R. – 1986
This report discusses the importance of presenting qualitative, causally consistent models in the initial stages of learning so that students can gain an understanding of basic electrical circuit concepts and principles that builds on their preexisting ways of reasoning about physical phenomena, and it argues that tutoring environments must help…
Descriptors: Artificial Intelligence, Cognitive Processes, Electric Circuits, Experiential Learning
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