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Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
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Sears, David W. – Simulation and Games, 1971
Descriptors: Game Theory, Management Games, Models, Residential Patterns
ERIC Clearinghouse on Educational Management, Eugene, OR. – 1970
This review analyzes current research trends in the application of planning models to broad educational systems. Planning models reviewed include systems approach models, simulation models, operational gaming, linear programing, Markov chain analysis, dynamic programing, and queuing techniques. A 77-item bibliography of recent literature is…
Descriptors: Bibliographies, Literature Reviews, Management Games, Models
Simmonds, W. H.; And Others – 1970
The aim of this study was to develop methods, based upon computer simulation, of designing information systems and illustrate the use of these methods by application to an information service. The method developed is based upon Monte Carlo and discrete event simulation techniques and is described in an earlier report - Sira report R412 Organizing…
Descriptors: Administration, Computers, Information Services, Information Systems
Ritzen, Jo M.; Puttick, Edwin B. – Journal of Educational Data Processing, 1973
Discusses a computer simulation model for comparing the impact of two partially decentralized school finance systems: the District Power Equalizing (DPE) system, and the Family Power Equalizing (EPE) finance system. (EM)
Descriptors: Computer Oriented Programs, Decentralization, Educational Finance, Management Games
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Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games
Allred, Wallace; And Others – 1972
This simulation game begins with an introduction which lists the areas of study involved and presents some basic instructions. Rules and criteria for the simulation game are then presented, which state that each participant in the game is assigned a personality role, a position role, and a situation to which he will react. Descriptions of the…
Descriptors: Educational Administration, Educational Legislation, Game Theory, Management Games
Fattu, Nicholas A., Ed.; Elam, Stanley, Ed. – 1965
This book opens with "An Introduction to Simulation" by Nicholas A. Fattu, Institute of Educational Research, Indiana University; he includes a survey of simulation, discussion of its potential for educational applications, and a 60-item bibliography. The remaining chapters are papers presented at the 1964 research symposium which dealt…
Descriptors: Computer Assisted Instruction, Digital Computers, Information Processing, Management Games
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Brenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics
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Craig, C. Samuel; Brown, Lawrence A. – Simulation and Games, 1978
A game that simulates stages in the innovation diffusion process and allows research into the spatial and temporal spread of innovations is reported. The characteristis of player decision-making and factors underlying variation in the spatial patterning of diffusion are also discussed.
Descriptors: Computer Assisted Instruction, Decision Making, Diffusion, Man Machine Systems
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Planning for Higher Education, 1972
The findings and recommendations from a study of the use and effectiveness of computer simulation at seven institutions of higher education are summarized. Discusses purchase and implementation of a simulation model, experiences in implementation, means and methods of utilization, performance, and some recommendations for successful implementation…
Descriptors: Computers, Decision Making, Educational Administration, Educational Planning
Doob, P. A. – 1972
This paper explores a technique, simulation gaming, used by management and by planning educators in several fields for approaching some of the elements of human relations matters and concepts. It seeks to survey the development of this method by tracing the development of the simulation gaming technique in symbolic simulation. Some of its…
Descriptors: Comprehensive Programs, Educational Media, Health, Health Education
Lazerson, Marvin – Urban Educ, 1970
Paper presented at the Annual Meeting of the American Educational Research Association, Los Angeles, California, February 5-8, 1969. Contrasts strategic and extrapolative approaches to planning, emphasizing the former's superiority in planning adaptive organizational change to meet changing conditions. (JM)
Descriptors: Administrator Education, Computers, Educational Administration, Educational Planning
Shubik, Martin; Brewer, Garry D. – 1972
A Rand evaluation of activity and products of gaming, model-building, and simulation carried out under the auspices of the Defense Advanced Research Projects Agency aimed not only to assess the usefulness of gaming in military-political policymaking, but also to contribute to the definition of common standards and the refinement of objectives for…
Descriptors: Costs, Decision Making, Educational Games, Evaluation
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