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Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
Marsh, Scott – Leadership and Policy in Schools, 2015
The capacity for schools to improve student learning represents an important area of scholarship for policymakers, schools, and scholars. In understanding how to support student learning, the notion of school leadership has emerged as a key area of research interest. Understanding the influence of this literature in schools is important. As such,…
Descriptors: Leadership Styles, Educational Improvement, Program Improvement, Mixed Methods Research
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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