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Jordan D. Troisi; Michael S. Palmer; Mary C. Wright; Lori A. Hostetler; Carol A. Hurney – Routledge, Taylor & Francis Group, 2025
Drawing on the authors' extensive experience and robust survey data, this critical resource unpacks the inner workings of one of the most powerful mechanisms for improving teaching and learning in higher education: the course design institute (CDI). CDIs are intensive, often multi-day facilitated experiences where instructors design or redesign a…
Descriptors: Curriculum Design, Institutes (Training Programs), Instructional Design, Equal Education
Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
Hettithanthri, Upeksha; Hansen, Preben; Munasinghe, Harsha – International Journal of Technology and Design Education, 2023
The architectural design process is a unique process that has its inherent phases with specific activities within. Exploring and identifying the real design process which occurs within the conventional design studio is the key focus of this study. This study was carried out by adopting systematic literature review methodology. The most relevant…
Descriptors: Architecture, Building Design, Studio Art, Models
Susan McKenney; Thomas C. Reeves – Journal of Computing in Higher Education, 2025
Research on computing in higher education research has been dominated by studies on "things that work" (or not). While useful, the field now needs more research on authentic tech-related problems of practice and viable solutions that resolve them. This article describes one such approach: Educational Design Research (EDR). It begins with…
Descriptors: Educational Research, Models, Scholarship, Research Design
Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
Courtney Holder; Dana Pursley – New Directions for Student Leadership, 2023
The relational leadership model and the five practices of exemplary leadership are widely used models that both emphasize a relational approach to leadership and center the collegiate context as a transformative environment for practicing and developing leadership. This article highlights two different applications of these models and provides…
Descriptors: Leadership Training, College Curriculum, Curriculum Design, Models
Juha Himanka – European Journal of Higher Education, 2025
This study presents the Terele-model (TEaching, REsearch, LEarning) -- an easy-to-use model that distinguishes different levels of connection between teaching, research and learning. To do this the study uses Johari windows to show clearly and intuitively the five different levels of action and interaction between the teacher and the student. At…
Descriptors: Models, Teaching Methods, Learning Processes, Theory Practice Relationship
Bérénice Lemoine; Pierre Laforcade; Sébastien George – Journal of Computer Assisted Learning, 2025
Background: Training the memorization of declarative knowledge requires the repetitive presentation of various forms of factual questions to learners. Educational games designed for this purpose should offer activities that are both tailored to individual learners and varied to prevent boredom. Whilst the Technology-Enhanced Learning (TEL)…
Descriptors: Educational Games, Design, Computer Science Education, Training
Szczepanska, Timo; Antosz, Patrycja; Berndt, Jan Ole; Borit, Melania; Chattoe-Brown, Edmund; Mehryar, Sara; Meyer, Ruth; Onggo, Stephan; Verhagen, Harko – International Journal of Social Research Methodology, 2022
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and…
Descriptors: Games, Design, Models, Social Influences
Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
Jess Uhre Rahbek – American Journal of Play, 2025
The author introduces the playful-tension model, a new theoretical concept, to harmonize the gap in play design between general play theory and its actual use in designing playthings. By synthesizing a broad selection of general play theory into a single theoretical concept, the playful-tension model accentuates the delicate interplay of what he…
Descriptors: Play, Theory Practice Relationship, Models, Design
Nicolas Szilas – International Journal of Game-Based Learning, 2025
The question of integrating learning content into a serious game is a recurring one, although no clear theoretical framework has yet been provided. It is often argued that integration should occur at the core mechanic level, but this simple statement conceals the complexity of serious game design. The authors therefore propose a theoretical…
Descriptors: Game Based Learning, Educational Games, Models, Design
Vindya V. Senadheera; Dileepa S. Ediriweera; Thilini P. Rupasinghe – Journal of Learning for Development, 2024
Instructional design (ID) is a systematic process that is used to develop education and training programmes in a consistent and reliable way. A key challenge faced by educators is selecting an ID model by deciding which ID model will be more suitable in order to achieve an effective digital teaching and learning process. The objective of this…
Descriptors: Instructional Design, Models, Electronic Learning, Higher Education
Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Eduardo Martín; Yefrin Ariza – Science & Education, 2025
Contemporary sciences, including the didactics of science, employ computational simulations as tools in their academic endeavors. The construction and application of these simulations are of interest to didactics as they contribute to shaping new perspectives on scientific activity. Consequently, they warrant special attention in…
Descriptors: Computation, Simulation, Science Education, Design

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