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Showing 1 to 15 of 40 results Save | Export
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Tawafak, Ragad M.; Romli, Awanis B. T.; Arshah, Ruzaini bin Abdullah; Malik, Sohail Iqbal – Education and Information Technologies, 2020
The technology enhancement learning (TEL) needs continuous use and high perception from learners with collaborative of technologies and multi-media applications. The problem of continuous intention in e-learning applications relies on the type of technology used that changes from one university to another. This study aims to design a framework…
Descriptors: Teaching Methods, Electronic Learning, Models, Multimedia Materials
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Almekhlafi, Abdurrahman Ghaleb – Science Education International, 2020
The design and creation of digital interactive content for teaching and learning are gaining increasing importance. As this technology advances, the need to cope with everyday demands necessitates teachers and content developers to accommodate their students in this aspect. Interactive digital content provides opportunities for students to study…
Descriptors: Instructional Design, Models, Curriculum Development, Instructional Materials
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D'Ambruoso, Gemma D.; Cremeens, Matthew E.; Hendricks, Brett R. – Journal of Chemical Education, 2018
Instructional videos have been prepared using Adobe Captivate software to create animated tutorials to capture instrument and molecular modeling software simulations and to allow for increased independent hands-on instrument use by students and faster training for instructors and teaching assistants. The videos are available on YouTube and can be…
Descriptors: Animation, Computer Software, Student Surveys, Computer Simulation
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Hidayati, Nuril; Irmawati, Farizha – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
The development of multimedia based on science, technology, engineering, and mathematics (STEM) to empower students critical thinking skills has not been optimally carried out. The purpose of this research was to develop multimedia of human anatomy and physiology material based on STEM which improve students' critical thinking skills. This…
Descriptors: Physiology, Anatomy, Science Instruction, Likert Scales
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Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos – Journal of Interactive Learning Research, 2015
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
Descriptors: Multiple Literacies, Computer Software, Technology Integration, Computer Uses in Education
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van Nes, Fenna; Doorman, Michiel – Mathematics Education Research Journal, 2010
Mathematics education researchers conducting instruction experiments using a design research methodology are challenged with the analysis of often complex and large amounts of qualitative data. In this paper, we present two case studies that show how multimedia analysis software can greatly support video data analysis and theory development in…
Descriptors: Mathematics Education, Educational Research, Research Methodology, Computer Software
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Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
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Partington, Anthony – English Teaching: Practice and Critique, 2010
This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…
Descriptors: Media Literacy, Popular Culture, Critical Thinking, Cultural Capital
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Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
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Fitzallen, Noleine – Australian Primary Mathematics Classroom, 2007
The ever increasing availability of mathematics education software and internet-based multimedia learning activities presents teachers with the difficult task of deciding which programs are best suited for their students' learning needs. The challenge is for teachers to select pedagogical products that not only promote significant mathematical…
Descriptors: Mathematics Education, Multimedia Materials, Computer Software, Data Analysis
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Luskin, Bernard J. – T.H.E. Journal, 1996
Considers the psychology of multimedia. Topics include software development, including decisions about sound and image quality; theories of multiple intelligences; the psychology of learning; a model that includes semantics, semiotics, and synthetics; and the impact of media psychology on the use of multimedia for learning. (LRW)
Descriptors: Computer Software Development, Learning Processes, Models, Multimedia Instruction
Shellnut, Bonnie; Savage, Timothy; Knowlton, Allie – 1998
This paper describes how a Wayne State University (Michigan) multimedia design team is applying Keller's ARCS (Attention, Relevance, Confidence, and Satisfaction) Model of Motivational Design to the entire process of design, development, and evaluation of multimedia courseware. The ARCS Model has been applied to the prototype module and is being…
Descriptors: Attention, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Gros, Begona; And Others – Educational Technology, 1997
Examines the relationship between instructional design (ID) and courseware development, especially for multimedia and hypermedia systems. Discusses ID models; external and internal reasons for the neglect of models; characteristics of models suitable for multimedia and hypermedia development; and models integrating those characteristics: Guided…
Descriptors: Computer Software Development, Courseware, Hypermedia, Instructional Design
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Diaz, Paloma; Aedo, Ignacio; Panetsos, Fivos – Information Systems, 1997
The model for hypermedia applications called Labyrinth allows: (1) the design of platform-independent hypermedia applications; (2) the categorization, generalization and abstraction of sparse unstructured heterogeneous information in multiple and interconnected levels; (3) the creation of personal views in multiuser hyperdocuments for both groups…
Descriptors: Computer Software Development, Document Delivery, Hypermedia, Information Technology
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