NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
Peer reviewed Peer reviewed
Direct linkDirect link
Schwarzenberg, Pablo; Navon, Jaime; Pérez-Sanagustín, Mar – Journal of Computing in Higher Education, 2020
The flipped classroom gives students the flexibility to organize their learning, while teachers can monitor their progress analyzing their online activity. In massive courses where there are a variety of activities, automated analysis techniques are required in order to process the large volume of information that is generated, to help teachers…
Descriptors: Models, Blended Learning, Teaching Methods, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Quille, Keith; Bergin, Susan – Computer Science Education, 2019
Background and Context: Computer Science attrition rates (in the western world) are very concerning, with a large number of students failing to progress each year. It is well acknowledged that a significant factor of this attrition, is the students' difficulty to master the introductory programming module, often referred to as CS1. Objective: The…
Descriptors: Computer Science Education, Introductory Courses, Programming, Student Attrition
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Sottilare, Robert A.; Shawn Burke, C.; Salas, Eduardo; Sinatra, Anne M.; Johnston, Joan H.; Gilbert, Stephen B. – International Journal of Artificial Intelligence in Education, 2018
The goal of this research was the development of a practical architecture for the computer-based tutoring of teams. This article examines the relationship of team behaviors as antecedents to successful team performance and learning during adaptive instruction guided by Intelligent Tutoring Systems (ITSs). Adaptive instruction is a training or…
Descriptors: Meta Analysis, Teaching Methods, Teamwork, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…
Descriptors: Management Systems, Cognitive Style, Supplementary Reading Materials, Usability
Peer reviewed Peer reviewed
Direct linkDirect link
Iqbal Malik, Sohail; Coldwell-Neilson, Jo – Journal of Educational Computing Research, 2017
High failure and dropout rates are reported in introductory programming (IP) courses in different studies despite extensive research attempting to address the issue. In this study, we introduced an ADRI (Approach, Deployment, Result, Improvement) approach in the teaching and learning process of an IP course to improve learning and success rates.…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Pellas, Nikolaos – Interactive Learning Environments, 2017
The combination of Open Sim and Scratch4OS can be a worthwhile innovation for introductory programming courses, using a Community of Inquiry (CoI) model as a theoretical instructional design framework. This empirical study had a threefold purpose to present: (a) an instructional design framework for the beneficial formalization of a virtual…
Descriptors: Educational Indicators, Communities of Practice, Computer Simulation, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Azevedo, Ana, Ed.; Azevedo, José, Ed. – IGI Global, 2019
E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The "Handbook of Research on E-Assessment in Higher Education"…
Descriptors: Higher Education, Computer Assisted Testing, Multiple Choice Tests, Guides
Peer reviewed Peer reviewed
Direct linkDirect link
Carro, Manuel; Herranz, Angel; Marino, Julio – ACM Transactions on Computing Education, 2013
We present an undergraduate course on concurrent programming where formal models are used in different stages of the learning process. The main practical difference with other approaches lies in the fact that the ability to develop correct concurrent software relies on a systematic transformation of formal models of inter-process interaction (so…
Descriptors: Computer Science Education, Programming, Models, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Luxton-Reilly, Andrew; Denny, Paul – Computer Science Education, 2010
We present an innovative pedagogical approach that we call "constructive evaluation," which shifts students from being consumers of knowledge to participants in a community of peers engaged in actively producing and sharing knowledge. Students are required to author a question that assesses one or more of the learning outcomes of a course. In…
Descriptors: Feedback (Response), Learning Theories, Item Banks, Educational Resources
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers