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Herron, J. Dudley | 1 |
Holzman, Thomas G. | 1 |
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Holzman, Thomas G.; And Others – Memory and Cognition, 1976
Discusses a study which investigated whether a computer simulation model could suggest subroutines that were instructable and whether instruction on these subroutines could facilitate subjects' solutions to the problem task. (JM)
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Information Processing
Miller, Mark L.; Goldstein, Ira P. – 1977
The SPADE theory, which uses linguistic formalisms to model the planning and debugging processes of computer programming, was simultaneously developed and tested in three separate contexts--computer uses in education, automatic programming (a traditional artificial intelligence arena), and protocol analysis (the domain of information processing…
Descriptors: Artificial Intelligence, Computational Linguistics, Computer Oriented Programs, Design
LIEBESKIND, MORRIS – 1965
PROBLEMS IN THE SCHEDULING AND COMPLETION OF SCHOOL BUILDING DESIGN AND CONSTRUCTION PROJECTS ARE DISCUSSED WITH REFERENCE TO THE CRITICAL PATH METHOD OF PROGRAMING. THE DISCUSSION GIVES A BROAD OVERVIEW OF THE METHOD WITH DETAILED SUGGESTIONS FOR SCHOOL ADMINISTRATORS. SPECIFIC SUBJECT AREAS INCLUDE--(1) CPM, A NEW MANAGEMENT TOOL, (2) CPM…
Descriptors: Building Design, Computers, Critical Path Method, Information Processing

Herron, J. Dudley – Journal of Chemical Education, 1985
Suggests a model of human cognition by describing similarities between human and electronic computers. This model might guide the development of software so that it is sufficiently powerful and flexible to be of value to human computers as they construct new knowledge in chemistry. (JN)
Descriptors: Chemistry, Cognitive Processes, College Science, Computer Software
Tallman, Oliver H. – 1970
A digital simulation of a model for the processing of visual images is derived from known aspects of the human visual system. The fundamental principle of computation suggested by a biological model is a transformation that distributes information contained in an input stimulus everywhere in a transform domain. Each sensory input contributes under…
Descriptors: Artificial Intelligence, Character Recognition, Computer Programs, Cybernetics
Mioduser, David; And Others – 1985
The Transparent Computer, a computer simulation designed to teach programming concepts to non-programmers, provides a graphic representation of the computer and illustrates information flow within the units of the computer. The emphasis of the simulation is on the acquisition and application of concepts and comprehension of the structuring of…
Descriptors: Computer Literacy, Computer Simulation, Computer Software, Computers
Sheepmaker, B., Ed.; Zinn, Karl L., Ed. – 1970
Nearly 150 papers presented at this conference, sponsored by the International Federation for Information Processing, are included in this volume which surveys the state of the art of computer education. Nine papers provide an overview on such topics as computer science and mathematics, computer education in the 1970's, computers and the…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computer Science Education