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Vrablecová, Petra; Šimko, Marián – IEEE Transactions on Learning Technologies, 2016
The domain model is an essential part of an adaptive learning system. For each educational course, it involves educational content and semantics, which is also viewed as a form of conceptual metadata about educational content. Due to the size of a domain model, manual domain model creation is a challenging and demanding task for teachers or…
Descriptors: Semantics, Models, Metadata, Programming
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Kovacevic, Aleksandar; Ivanovic, Dragan; Milosavljevic, Branko; Konjovic, Zora; Surla, Dusan – Program: Electronic Library and Information Systems, 2011
Purpose: The aim of this paper is to develop a system for automatic extraction of metadata from scientific papers in PDF format for the information system for monitoring the scientific research activity of the University of Novi Sad (CRIS UNS). Design/methodology/approach: The system is based on machine learning and performs automatic extraction…
Descriptors: Scientific Research, Library Administration, Classification, Information Science
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
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Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
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Farmer, Rod; Gruba, Paul – Computer Assisted Language Learning, 2006
The purpose of this article is to introduce end-user development (EUD) processes to the CALL software development community. EUD refers to the active participation of end-users, as non-professional developers, in the software development life cycle. Unlike formal software engineering approaches, the focus in EUD on means/ends development is…
Descriptors: Users (Information), Computer Software, Educational Environment, Computer Assisted Instruction
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Qu, Changtao; Nejdl, Wolfgang – Educational Technology & Society, 2004
Edutella is an RDF-based E-Learning P2P network that is aimed to accommodate heterogeneous learning resource metadata repositories in a P2P manner and further facilitate the exchange of metadata between these repositories based on RDF. Whereas Edutella provides RDF metadata repositories with a quite natural integration approach, XML metadata…
Descriptors: Metadata, Educational Resources, Models, Programming
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Rodriguez-Artacho, Miguel; Verdejo Maillo, M. Felisa – Educational Technology & Society, 2004
This paper presents a reference framework to describe educational material. It introduces the PALO Language as a cognitive based approach to Educational Modeling Languages (EML). In accordance with recent trends for reusability and interoperability in Learning Technologies, EML constitutes an evolution of the current content-centered…
Descriptors: Learning Processes, Standards, Teaching Methods, Instructional Materials
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Abel, Marie-Helene; Benayache, Ahcene; Lenne, Dominique; Moulin, Claude; Barry, Catherine; Chaput, Brigitte – Educational Technology & Society, 2004
E-learning leads to evolutions in the way of designing a course. Diffused through the web, the course content cannot be the direct transcription of a face to face course content. A course can be seen as an organization in which different actors are involved. These actors produce documents, information and knowledge that they often share. We…
Descriptors: Course Content, Internet, College Instruction, Models
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers