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Showing 1 to 15 of 27 results Save | Export
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Jehanzeb Rashid Cheema – Journal of Education in Muslim Societies, 2024
This study explores the relationship between the Spiral Dynamics and the 3H (head, heart, hands) models of human growth and development, using constructs such as empathy, moral reasoning, forgiveness, and community mindedness that have been shown to have implications for education. The specific research question is, "Can a combination of…
Descriptors: Correlation, Factor Analysis, Computer Software, Moral Values
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Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
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Manapat, Patrick D.; Edwards, Michael C. – Educational and Psychological Measurement, 2022
When fitting unidimensional item response theory (IRT) models, the population distribution of the latent trait ([theta]) is often assumed to be normally distributed. However, some psychological theories would suggest a nonnormal [theta]. For example, some clinical traits (e.g., alcoholism, depression) are believed to follow a positively skewed…
Descriptors: Robustness (Statistics), Computational Linguistics, Item Response Theory, Psychological Patterns
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Hui-Shan Lo; Cheng-Ming Chen; Jon-Chao Hong; Ting-Fang Wu – Journal of Special Education Technology, 2025
The purpose of the current study was to develop an appropriate model to represent the relationships among the factors relating to the intention of vocational training professionals to use virtual reality vocational training systems for persons with disabilities. A questionnaire based on the theory of the value-based adoption model was used to…
Descriptors: Career and Technical Education, Computer Simulation, Students with Disabilities, Value Judgment
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Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
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Jared P. Canright; Suzanne White Brahmia – Physical Review Physics Education Research, 2024
We report on a study of the effects of laboratory activities that model fictitious laws of physics in a virtual reality environment on (i) students' epistemology about the role of experimental physics in class and in the world; (ii) students' self-efficacy; and (iii) the quality of student engagement with the lab activities. We create…
Descriptors: Physics, Science Instruction, Self Efficacy, Computer Simulation
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Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
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Huang, Hung-Yu – Educational and Psychological Measurement, 2023
The forced-choice (FC) item formats used for noncognitive tests typically develop a set of response options that measure different traits and instruct respondents to make judgments among these options in terms of their preference to control the response biases that are commonly observed in normative tests. Diagnostic classification models (DCMs)…
Descriptors: Test Items, Classification, Bayesian Statistics, Decision Making
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Tara Powell; Greta Wetzel; Jodi Berger Cardoso – Children & Schools, 2024
The Journey of Hope (JoH) is an evidence-based behavioral health prevention intervention model designed for disaster-affected children and youth. While the in-person JoH model has been extensively delivered and studied, the virtual implementation of this intervention, specifically tailored for the unique needs of children and youth during the…
Descriptors: Psychological Patterns, COVID-19, Pandemics, Natural Disasters
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Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle; Wortha, Franz – Teachers College Record, 2017
Metacognition and emotions play a critical role in learners' ability to monitor and regulate their learning about 21st-century skills related to science, technology, engineering, and mathematics (STEM) content while using advanced learning technologies (ALTs; e.g., intelligent tutoring systems, serious games, hypermedia, augmented reality). In…
Descriptors: Metacognition, Psychological Patterns, STEM Education, Educational Technology
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Kopanidis, Foula Zografina; Shaw, Michael John – Education & Training, 2017
Purpose: Educational institutions are caught between increasing their offer rates and attracting and retaining those prospective students who are most suited to course completion. The purpose of this paper is to demonstrate the influence of demographic and psychological constructs on students' preferences when choosing to study in a particular…
Descriptors: Student Attitudes, Course Selection (Students), Preferences, Models
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Chickerur, Satyadhyan; Joshi, Kartik – British Journal of Educational Technology, 2015
Emotion detection using facial images is a technique that researchers have been using for the last two decades to try to analyze a person's emotional state given his/her image. Detection of various kinds of emotion using facial expressions of students in educational environment is useful in providing insight into the effectiveness of tutoring…
Descriptors: Nonverbal Communication, Psychological Patterns, Recognition (Psychology), Computer Simulation
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Schroder, Tobias; Thagard, Paul – Psychological Review, 2013
The priming of concepts has been shown to influence peoples' subsequent actions, often unconsciously. We propose 3 mechanisms (psychological, cultural, and biological) as a unified explanation of such effects. (a) Primed concepts influence holistic representations of situations by parallel constraint satisfaction. (b) The constraints among…
Descriptors: Social Behavior, Priming, Cognitive Processes, Psychological Patterns
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Hamaker, E. L.; Grasman, R. P. P. P. – Psychometrika, 2012
Many psychological processes are characterized by recurrent shifts between distinct regimes or states. Examples that are considered in this paper are the switches between different states associated with premenstrual syndrome, hourly fluctuations in affect during a major depressive episode, and shifts between a "hot hand" and a…
Descriptors: Psychological Patterns, Statistical Inference, Data, Simulation
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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement
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