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Peters, William; And Others – NASSP Bulletin, 1973
Simulation, gaming, and role playing are becoming popular in secondary schools throughout the country. The authors, a special interest group at the University of Kentucky, attempt to clarify the differences among these activities to help administrators and teachers understand what is involved in each. (Editor/CB)
Descriptors: Communication Skills, Game Theory, Models, Role Playing

Gamson, William A.; Stambaugh, Russell J. – Simulation and Games, 1978
The heretofore implicit model underlying SIMSOC is made explicit through a comparison of the 1978 and 1972 versions of the simulation game. The more sophisticated 1978 game edition contains improvements over the earlier edition in the options for personal goals. (CMV)
Descriptors: Game Theory, Group Behavior, Models, Role Playing

Rogers, Virginia M.; Goodloe, Audrey H. – Educational Leadership, 1973
Simulation is suggested as a method for students to learn to empathize and develop inquiry skills. (Author)
Descriptors: Game Theory, Models, Role Playing, Simulation
Allred, Wallace; And Others – 1972
This simulation game begins with an introduction which lists the areas of study involved and presents some basic instructions. Rules and criteria for the simulation game are then presented, which state that each participant in the game is assigned a personality role, a position role, and a situation to which he will react. Descriptions of the…
Descriptors: Educational Administration, Educational Legislation, Game Theory, Management Games
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
O'Reilly, Desmond Vincent – 1971
Chapter 1 of this thesis provides definitions of terms used. Chapter 2 discusses role-playing, strategy games, and models. Chapter 3 explores the significance of games in child development. Chapter 4 relates the historical development of gaming and simulation. Chapter 5 focuses on advantages of simulations and games in education in terms of such…
Descriptors: Child Development, Educational Games, Game Theory, Geography Instruction
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Shapiro, Arthur H.; and others – Nat Sch, 1969
Procedures package includes (1) general introduction, (2) director's handbook, and (3) three exercise--in pull-out format.
Descriptors: Communication (Thought Transfer), Decision Making, Educational Problems, Game Theory
Smith, Robert M. – 1973
Simulation, defined as a representational model of a particular theory, has been the subject of some research in the communication field, but there has been little material published on the uses of simulation as a research tool. Simulations are considered helpful in closing gaps between field studies and laboratory research, serving to increase…
Descriptors: Communication (Thought Transfer), Decision Making Skills, Game Theory, Information Theory
Hunt, Gary T.; Redmond, Mary W. – 1971
A case for the use of simulation in speech education is built, and the teacher is encouraged to experiment with this strategy in various learning environments. The simulation model is described in the Planning Stage, the Developing Stage, the Implementing Stage, and the Evaluating Stage. It is concluded that as a teaching strategy, simulation…
Descriptors: Classroom Communication, Creative Expression, Decision Making, Game Theory
Gibbs, G. I., Ed. – 1974
Nearly 2,000 games and simulations are listed along with details of their content, suppliers, and audience. The games range in level from those designed to teach young children to read, to those intended for postgraduate study of political decision-making. The subject range is equally wide. Management topics convered include: industrial relations,…
Descriptors: Bibliographies, Catalogs, Class Activities, Educational Games