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Smith, John Maynard – Scientific American, 1978
The topic of altruistic behavior is an important one in studying the evolution of behavior. It is questioned whether natural selection can actually favor patterns of behavior that apparently do not favor the survival of the individual. Game theory models are presented to help explore the problem. (MA)
Descriptors: Animal Behavior, Behavior Patterns, Biology, Evolution
Gardner, Martin – Scientific American, 1979
Discusses some theorems and properties of figures produced when circles are tangent to one another. (GA)
Descriptors: Game Theory, Games, Mathematics, Models
Friedland, James – 1973
Described is the computer simulation program "PH." The program consists of three different laboratory investigations dealing with the pH specificity of enzymes. The purpose of the program is to enable tenth- to twelfth-grade students to determine a possible explanation for pH specificity in an experimental, but mathematical, fashion.…
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Game Theory
Gardner, Martin – Scientific American, 1978
Discusses areas where minimal sculpture and geometrical play overlap. (GA)
Descriptors: Art, Art Materials, Art Products, Game Theory
Peer reviewed Peer reviewed
Shaw, D. E. – American Journal of Physics, 1978
Discusses an experiment involving a linear chain of falling dominoes. The time for a chain of N equally spaced dominoes to fall is measured and a plot is made between the time and N. The experimental data are compared with the predictions of theory. (Author/GA)
Descriptors: College Science, Game Theory, Higher Education, Instructional Materials
Braun, Ludwig; Friedland, James – 1973
Described is the population growth computer model "POP." This program is designed to allow a student with little mathematical background to explore various simple mathematical models of population growth. Student exercises revolve around the growth of a gypsy-moth population. Three variations of population modeling are included in POP:…
Descriptors: Computer Assisted Instruction, Ecology, Entomology, Environment
Friedland, James; Frishman, Austin – 1973
Described is the computer model "MALAR" which deals with malaria and its eradication. A computer program allows the tenth- to twelfth-grade student to attempt to control a malaria epidemic. This simulation provides a context within which to study the biological, economic, social, political, and ecological aspects of a classic world…
Descriptors: Biology, Computer Assisted Instruction, Computer Programs, Ecology
Gardner, Martin – Scientific American, 1978
Describes and illustrates the structure of different versions of Mobius bands called prismatic rings or twisted prisms. Different forms are mentioned, such as the one bent into circular shapes and the toroidal polyhedrons. (GA)
Descriptors: College Science, Game Theory, Games, Higher Education
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Braun, Ludwig; Friedland, James – 1974
Described is the use of the computer model "BUFLO." BUFLO is a simulation which allows students to study the historical and biological reasons for the extinction of the buffalo. BUFLO simulates the natural life cycle of the buffalo and allows the student to manipulate harvesting policies to reach certain goals outlined in the student handbook.…
Descriptors: Computer Assisted Instruction, Computer Programs, Ecology, Environment