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Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
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Alejandra J. Magana; Joreen Arigye; Abasiafak Udosen; Joseph A. Lyon; Parth Joshi; Elsje Pienaar – International Journal of STEM Education, 2024
Background: This study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on…
Descriptors: Scaffolding (Teaching Technique), Thermodynamics, Science Education, Undergraduate Study
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Vasconcelos, Lucas; Kim, ChanMin – Educational Technology Research and Development, 2020
Learning standards for K-12 science education emphasize the importance of engaging students in practices that scientists perform in their profession. K-12 teachers are expected to engage students in scientific modeling, which entails constructing, testing, evaluating, and revising their own models of science phenomena while pursuing an epistemic…
Descriptors: Coding, Science Education, Science Instruction, Models
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Emara, Mona; Hutchins, Nicole M.; Grover, Shuchi; Snyder, Caitlin; Biswas, Gautam – Journal of Learning Analytics, 2021
The integration of computational modelling in science classrooms provides a unique opportunity to promote key 21st century skills including computational thinking (CT) and collaboration. The open-ended, problem-solving nature of the task requires groups to grapple with the combination of two domains (science and computing) as they collaboratively…
Descriptors: Cooperative Learning, Self Management, Metacognition, Computer Science Education
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Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
Lunk, Brandon Robert – ProQuest LLC, 2012
With the growing push to include computational modeling in the physics classroom, we are faced with the need to better understand students' computational modeling practices. While existing research on programming comprehension explores how novices and experts generate programming algorithms, little of this discusses how domain content…
Descriptors: Physics, Science Education, Computation, Models
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Miwa, Kazuhisa; Morita, Junya; Nakaike, Ryuichi; Terai, Hitoshi – Interactive Learning Environments, 2014
Cognitive modelling is one of the representative research methods in cognitive science. It is believed that creating cognitive models promotes learners' meta-cognitive activities such as self-monitoring and reflecting on their own cognitive processing. Preceding studies have confirmed that such meta-cognitive activities actually promote learning…
Descriptors: Metacognition, Models, Reflection, Instructional Design
Zecca, Mark S. – ProQuest LLC, 2010
Business managers who look for ways to cut costs face difficult questions about the efficiency and effectiveness of software engineering practices that are used to complete projects on time, on specification, and within budget (Johnson, 1995; Lindstrom & Jeffries, 2004). Theoretical models such as the Theory of Reasoned Action (TRA) have linked…
Descriptors: Models, Computer Software, Programming, Engineering
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
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Linn, Marcia C. – Journal of Science Education and Technology, 1995
Describes a framework called scaffolded knowledge integration and illustrates how it guided the design of two successful course enhancements in the field of computer science and engineering: the LISP Knowledge Integration Environment and the spatial reasoning environment. (101 references) (Author/MKR)
Descriptors: Educational Technology, Higher Education, Models, Programming
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Ritter, Steven; Blessing, Stephen B. – Journal of the Learning Sciences, 1998
Argues that a focus on building an authoring tool for a complete learning environment is misplaced. Analyzes the task of authoring a commercial educational system. Describes the Visual Translator, an authoring tool written specifically for this purpose. (Author/CCM)
Descriptors: Authoring Aids (Programming), Computer Software, Educational Environment, Higher Education
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Zetie, K. P. – Physics Education, 2001
Shows how some of the simple ideas in complexity can be investigated using a spreadsheet and a macro written in Visual Basic. Shows how the sandpile model of Bak, Chao, and Wiesenfeld can be simulated and animated. The model produces results that cannot easily be predicted from its properties. (Author/MM)
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Models
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Bell, Benjamin – Journal of the Learning Sciences, 1998
Presents a prototype authoring tool for interactive educational software called Investigate and Decide Learning Environments (IDLE-Tool). Introduces IDLE-Tool as the task model around which the tool is based. A model of the authoring process called Guided Case Adaptation is offered as an approach to employing models and an exemplar to effectively…
Descriptors: Authoring Aids (Programming), Computer Software, Educational Environment, Higher Education
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Murray, Tom – Journal of the Learning Sciences, 1998
Describes tools for authoring all aspects of a knowledge-based tutor system: domain model, teaching strategies, student model, and learning environment. Discusses a number of design issues and design tradeoffs that are involved in building intelligent tutoring systems (ITS). (Author/CCM)
Descriptors: Authoring Aids (Programming), Computer Interfaces, Computer Software, Higher Education